UB Fae

This is an aggro-control, or “tempo”, deck that plays efficient interaction to survive the early turns. It looks to grind out card advantage in longer games on the back of cards like Spellstutter Sprite, Snapcaster Mage, and Bitterblossom.

UB Faeries

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Creature (16)
2
Brazen Borrower
3
Mistbind Clique
2
Murderous Rider
2
Snapcaster Mage
4
Spellstutter Sprite
3
Vendilion Clique
Sorcery (6)
4
Inquisition of Kozilek
2
Thoughtseize
Instant (10)
4
Drown in the Loch
3
Fatal Push
3
Thought Scour
Enchantment (4)
4
Bitterblossom
Land (24)
1
Bloodstained Mire
3
Creeping Tar Pit
1
Darkslick Shores
1
Flooded Strand
4
Island
2
Mutavault
4
Polluted Delta
4
Secluded Glen
2
Swamp
2
Watery Grave
Cards 60
Sideboard (15)
2
Ceremonious Rejection
3
Collective Brutality
2
Damping Sphere
2
Disdainful Stroke
1
Dismember
1
Force of Negation
2
Kalitas, Traitor of Ghet
1
Murderous Rider
1
Negate

 

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Bant Super Friends

This is a take on the Blue-White Control archetype that has seen fringe success in Modern off and on over the years. It looks to solve some of the clumsiness Blue-White has by playing Sakura-Tribe Elder to cast our more expensive cards ahead of schedule. If you enjoy activating lots of planeswalkers this is a deck you do not want to pass up.

Bant Super Friends

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Planeswalker (6)
2
Gideon of the Trials
2
Jace, the Mind Sculptor
2
Teferi, Hero of Dominaria
Creature (9)
2
Courser of Kruphix
2
Nissa, Vastwood Seer
4
Sakura-Tribe Elder
1
Snapcaster Mage
Sorcery (6)
1
Oust
4
Terminus
1
Time Warp
Instant (13)
2
Cryptic Command
1
Logic Knot
1
Mana Leak
1
Negate
4
Opt
4
Path to Exile
Enchantment (3)
1
Detention Sphere
2
Search for Azcanta
Land (23)
2
Breeding Pool
2
Celestial Colonnade
2
Field of Ruin
1
Flooded Grove
4
Flooded Strand
2
Forest
2
Hallowed Fountain
3
Island
1
Misty Rainforest
2
Plains
1
Sunpetal Grove
1
Temple Garden
Cards 60
Sideboard (15)
1
Blessed Alliance
1
Celestial Purge
2
Damping Sphere
1
Detention Sphere
1
Engineered Explosives
1
Negate
2
Rest in Peace
2
Stony Silence
2
Tireless Tracker
2
Vendilion Clique

 

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Mardu Pyromancer

This is one of the best “fair” decks in Modern currently. It plays efficient disruption in the form of discard spells and Lightning Bolts to keep itself alive in the early game, while playing powerful threats like Young Pyromancer and Bedlam Reveler to generate card advantage as a game goes long. It also gets to steal the occasional “free win” on the back of prison cards like Blood Moon and Ensnaring Bridge.

Mardu Pyromancer

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Creature (10)
4
Young Pyromancer
4
Seasoned Pyromancer
2
Bedlam Reveler
Sorcery (16)
3
Collective Brutality
2
Dreadbore
4
Inquisition of Kozilek
4
Lingering Souls
3
Thoughtseize
Instant (9)
2
Fatal Push
3
Kolaghan's Command
4
Lightning Bolt
Enchantment (3)
3
Blood Moon
Land (22)
4
Blackcleave Cliffs
3
Blood Crypt
4
Bloodstained Mire
4
Marsh Flats
3
Mountain
1
Plains
1
Sacred Foundry
2
Swamp
Cards 60
Sideboard (15)
1
Collective Brutality
3
Ensnaring Bridge
2
Kambal, Consul of Allocation
4
Leyline of the Void
3
Molten Rain
2
Wear/Tear

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBGTIg_dcGt0pjUHjKvCPX7&v=ZoaR_rGhvqU&layout=gallery[/embedyt]

UBx Mill

This is a control deck that aims to deck, or “mill”, the opponent out of cards as its win condition. While occasionally it will have draws that mill the opponent out quickly, often we do it slowly while controlling the board with cards like Fatal Push and Ensnaring Bridge.

UB Mill

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Creature (6)
4
Hedron Crab
2
Manic Scribe
Sorcery (7)
2
Collective Brutality
4
Glimpse the Unthinkable
1
Set Adrift
Instant (16)
4
Archive Trap
1
Crypt Incursion
4
Drown in the Loch
2
Fatal Push
2
Mission Briefing
3
Surgical Extraction
Artifact (6)
3
Ensnaring Bridge
3
Mesmeric Orb
Enchantment (2)
2
Search for Azcanta
Land (23)
4
Darkslick Shores
3
Field of Ruin
3
Island
1
Oboro, Palace in the Clouds
4
Polluted Delta
2
Prismatic Vista
2
Shelldock Isle
2
Swamp
2
Watery Grave
Cards 60
Sideboard (15)
2
Ashiok, Dream Render
1
Collective Brutality
1
Crypt Incursion
2
Echoing Truth
1
Ensnaring Bridge
1
Set Adrift
1
Surgical Extraction
2
Thoughtseize
3
Unmoored Ego
1
Wipe Away

 

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Jeskai Ascendancy Combo

Jeskai Ascendancy Combo, or JAC for short, is something that I can best describe as “interesting storm”. While it is a linear combo deck, the way we end up winning the game each time we play it is going to vary. Generally speaking we draw through our deck with cantrips and Jeskai Ascendancy loot triggers, while powering up our mana creatures to attack with. You can read my full primer about this deck on Gathering Magic here. You can also talk about this deck in the JAC discord server here.

JAC

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Creature (13)
4
Birds of Paradise
2
Fatestitcher
2
Noble Hierarch
4
Sylvan Caryatid
1
Verdant Eidolon
Sorcery (12)
4
Glittering Wish
4
Serum Visions
4
Sleight of Hand
Instant (12)
3
Cerulean Wisps
4
Manamorphose
1
Opt
1
Silence
3
Summoner's Pact
Artifact (2)
2
Engineered Explosives
Enchantment (5)
2
Abundant Growth
3
Jeskai Ascendancy
Land (16)
1
Botanical Sanctum
1
Breeding Pool
3
Flooded Strand
4
Gemstone Mine
1
Hallowed Fountain
1
Island
3
Misty Rainforest
1
Steam Vents
1
Temple Garden
Cards 60
Sideboard (15)
2
Assassin's Trophy
1
Flesh/Blood
1
Jeskai Ascendancy
1
Knight of Autumn
4
Leyline of Sanctity
1
Path to Exile
1
Scarscale Ritual
3
Silence
1
Wear/Tear

 

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