This is a disruptive midrange deck. It is looking to close games out quickly by playing Thought-Knot Seer and Reality Smasher ahead of curve with cards like Noble Hierarch and Eldrazi Temple. It also gets to play the best cantrip in Modern, Once Upon a Time, and the best removal spell in Path to Exile.
This is a creature combo deck that generates infinite copies of Restoration Angels or Corridor Monitor via Kiki-Jiki, Mirror Breaker. We make this happen via search effects like Chord of Calling, Eldritch Evolution and Prime Speaker Vannifar.Prime Speaker Vannifar is especially deadly because it can generate a combo kill from just a single one mana creature and two forests. We do this as follows:
- Pod one drop into Corridor Monitor, untap Vannifar
- Pod Corridor Monitor into Renegade Rallier, get back Corridor Monitor, untap Vannifar
- Pod Rallier into Restoration Angel, blink Corridor Monitor, untap Vannifar
- Pod Restoration Angel into Kiki-Jiki, Mirror Breaker
- Kiki-Jiki, Mirror Breaker makes infinite Corridor Monitor
This is an explosive aggro deck that is looking to play as many creatures to the board as possible before surging out a copy of Reckless Bushwhacker. Thanks to cards like Burning-Tree Emissary and Hidden Herbalists we can flood the board much faster than traditional aggro decks. Not only is this good with Bushwacker, but also potent with Atarka’s Command.
This is a more interesting take on the fairly bland Red-Green Valakut Titan deck. Nahiri, the Harbinger allows our deck to filter through the “wrong half” as well as eventually floop a Primeval Titan into play. Nahiri can also answer problem permanents like Blood Moon with her down tick. The small white splash also allows us to have access to powerful sideboard cards.
While at first glance this deck might look like a meme, it contains a good deal of the explosive power RB Hollow One has, while having a method of going over the top of other creature decks thanks to Soulflayer. Thanks to Gifted Aetherborn, Flamewake Phoenix, and of course Zetalpa, Primal Dawn we can give our Flayers a variety of powerful abilities that are difficult to deal with for various opponents.
This is an aggro-control, or “tempo”, deck. It looks to set its opponent behind with cards like Remand while applying pressure with evasive threats like Delver of Secrets and Nimble Obstructionist. Cards like Lightning Bolt and Wizard’s Lightning allow us to both control the board or close out games when our opponent’s health total gets low. You can read a bit about this history of this deck on CSI here as well as check out a primer after my run at SCG Indy here.
This is an aggressive deck, capable of explosive turn three kills on the back of curving Steppe Lynx, into Plated Geopede, into turn three fetch land plus Renegade Rallier. This deck is also able to be interactive when it needs to be with cards like Lightning Bolt and Path to Exile. You can find some specifics about boarding with this in my article here.