This is a mostly Red Control deck that looks to use ramp like Mind Stone to play controlling threats like Glorybringer ahead of curve to take over the game.

Decks listed in this section are ones that feel reasonable to me after playing them, but have yet to put up consistent finishes at large Modern events. These are decks that with good play and possibly more tuning I believe could eventually slide into the proven decks of the format with a few good event results.
This is a mostly Red Control deck that looks to use ramp like Mind Stone to play controlling threats like Glorybringer ahead of curve to take over the game.
This is a midrange combo deck that looks to stabilize against aggressive decks with Wildgrowth Walker and explore creatures. Our combo kill utilizes Vito, Thorn of the Dusk Rose in conjunction with Revival / Revenge to drain our opponent’s life total out in one turn.
This is an aggressive artifact deck that looks to leverage cards like Tempered Steel, All That Glitters and Steel Overseer to close games out quickly.
This is a three color combo deck that looks to fill the graveyard with enchantments like Prodigious Growth and Ancestral Mask and then create a big attacker with our namesake Storm Herald.
This is a three color aggro deck looking to run people down with giant dinosaurs like Rotting Regisaur and Embercleave.
This is a four color control deck that looks to generate card advantage and utility with its namesake Enigmatic Incarnation. We utilize the companion Yorion, Sky Nomad to blink our various enter the battlefield cards for additional value.
This is a Five Color Control / Toolbox deck that utilizes Arcum’s Astrolabe and Birds of Paradise to cast its spells consistently. Our namesake cards Niv-Mizzet Reborn and Bring to Light provide card advantage and utility to get us out of sticky situations.
This is an all in combo deck that is capable of winning on the first turn of the game. We do this by casting the card Allosaurus Rider and then turning it into Griselbrand with either Neoform or Eldritch Evolution. Then we draw our entire deck by gaining life with Nourishing Shoal to eventually win the game with Laboratory Maniac.
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBOpUHy_2CzRwpmazvXWGzs&v=TzZ-YTyLAnU&layout=gallery[/embedyt]
This is a midrange deck with an aggressive slant that looks to leverage tribal Goblin synergies with cards like Goblin Piledriver, Goblin Chieftain, and Goblin Ringleader to win games. While this deck can definitely end the game quickly on occasion the toolbox nature of Goblin Matron and the card advantage provided by Goblin Ringleader gives it a lot of staying power into the mid and late game.
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBDGSHpqhdOmkAuFnQmsWBR&v=jcvZP-jCHk4&layout=gallery[/embedyt]
This is an aggro control, or “tempo” deck. It looks to apply pressure with evasive threats like Spell Queller, while disrupting with efficient removal like Lightning Bolt and Path to Exile.
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghANQU2LEBOO3fr4oFSs4sH5&v=LXrBpP4-738&layout=gallery[/embedyt]