Big Red

This is a mostly Red Control deck that looks to use ramp like Mind Stone to play controlling threats like Glorybringer ahead of curve to take over the game.

Big Red

4113817
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Planeswalker (7)
2
Chandra, Awakened Inferno
2
Chandra, Heart of Fire
3
Karn, Scion of Urza
Creature (12)
4
Bonecrusher Giant
4
Glorybringer
4
Rekindling Phoenix
Sorcery (8)
4
Shatterskull Smashing/Shatterskull, the Hammer Pass
4
Thoughtseize
Instant (11)
2
Abrade
3
Hagra Mauling/Hagra Broodpit
4
Spikefield Hazard/Spikefield Cave
2
Valakut Awakening/Valakut Stoneforge
Artifact (6)
2
Guardian Idol
4
Mind Stone
Land (16)
4
Blood Crypt
3
Canyon Slough
4
Dragonskull Summit
5
Mountain
Cards 60
Sideboard (15)
1
Bedevil
1
Chandra, Awakened Inferno
1
Chandra, Heart of Fire
3
Grafdigger's Cage
3
Heartless Act
3
Sweltering Suns
1
Ugin, the Ineffable
2
Vraska's Contempt

Vito Rock

This is a midrange combo deck that looks to stabilize against aggressive decks with Wildgrowth Walker and explore creatures. Our combo kill utilizes Vito, Thorn of the Dusk Rose in conjunction with Revival / Revenge to drain our opponent’s life total out in one turn.

Vito Rock

017515
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Creature (24)
4
Jadelight Ranger
4
Merfolk Branchwalker
4
Scavenging Ooze
4
Thragtusk
4
Vito, Thorn of the Dusk Rose
4
Wildgrowth Walker
Sorcery (13)
2
Maelstrom Pulse
2
Revival/Revenge
4
Thoughtseize
3
Turntimber Symbiosis/Turntimber, Serpentine Wood
2
Agadeem's Awakening/Agadeem, the Undercrypt
Instant (3)
3
Hagra Mauling/Hagra Broodpit
Land (20)
1
Castle Locthwain
1
Forest
4
Godless Shrine
4
Overgrown Tomb
1
Sunpetal Grove
1
Swamp
4
Temple Garden
4
Woodland Cemetery
Cards 60
Sideboard (15)
2
Cry of the Carnarium
3
Grafdigger's Cage
3
Heartless Act
1
Maelstrom Pulse
2
Thrashing Brontodon
2
Witch's Vengeance
2
Agonizing Remorse

Tempered Steel

This is an aggressive artifact deck that looks to leverage cards like Tempered Steel, All That Glitters and Steel Overseer to close games out quickly.

Tempered Steel

1123242
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Creature (31)
4
Gingerbrute
4
Lurrus of the Dream-Den
4
Ornithopter
4
Selfless Savior
4
Sparring Construct
4
Steel Overseer
4
Stonecoil Serpent
3
Voltaic Servant
Enchantment (8)
4
All That Glitters
4
Tempered Steel
Land (21)
2
Mobilized District
15
Plains
4
Shefet Dunes
Cards 60
Sideboard (15)
2
Ajani, Adversary of Tyrants
3
Alseid of Life's Bounty
4
Baffling End
4
Ratchet Bomb
2
Unbreakable Formation

Jund Storm Herald

This is a three color combo deck that looks to fill the graveyard with enchantments like Prodigious Growth and Ancestral Mask and then create a big attacker with our namesake Storm Herald.

Jund Storm Herald

1217377
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Creature (11)
3
Mire Triton
4
Stitcher's Supplier
4
Storm Herald
Sorcery (8)
4
Call of the Death-Dweller
4
Cathartic Reunion
Enchantment (20)
4
Ancestral Mask
4
Prodigious Growth
4
Setessan Training
4
The Binding of the Titans
4
Tymaret Calls the Dead
Land (21)
4
Blood Crypt
1
Dragonskull Summit
4
Overgrown Tomb
4
Rootbound Crag
3
Stomping Ground
2
Swamp
3
Woodland Cemetery
Cards 60
Sideboard (15)
4
Kroxa, Titan of Death's Hunger
2
Maelstrom Pulse
3
Questing Beast
4
Thoughtseize
2
Abrade

 

Jund Dinos

This is a three color aggro deck looking to run people down with giant dinosaurs like Rotting Regisaur and Embercleave.

Jund Dinos

417473
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Creature (29)
4
Drover of the Mighty
4
Marauding Raptor
4
Otepec Huntmaster
3
Regisaur Alpha
4
Ripjaw Raptor
4
Rotting Regisaur
4
Shifting Ceratops
2
Scavenging Ooze
Sorcery (4)
4
Commune with Dinosaurs
Artifact (3)
3
Embercleave
Land (24)
3
Blood Crypt
3
Fabled Passage
2
Forest
1
Mountain
3
Overgrown Tomb
4
Rootbound Crag
4
Stomping Ground
1
Swamp
3
Unclaimed Territory
Cards 60
Sideboard (15)
2
Assassin's Trophy
1
Noxious Grasp
3
Rampaging Ferocidon
1
Redcap Melee
2
Thrashing Brontodon
1
Scavenging Ooze
3
Thoughtseize
2
Abrade

 

Yorion Enigmatic

This is a four color control deck that looks to generate card advantage and utility with its namesake Enigmatic Incarnation. We utilize the companion Yorion, Sky Nomad to blink our various enter the battlefield cards for additional value.

4 Color Enigmatic

712639
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Companion
1
Yorion, Sky Nomad
Creature (21)
2
Deputy of Detention
1
Dream Trawler
2
Elite Guardmage
1
Hostage Taker
3
Knight of Autumn
1
Kogla, the Titan Ape
3
Paradise Druid
1
Questing Beast
1
Solemn Simulacrum
1
Thragtusk
1
Tolsimir, Friend to Wolves
2
Uro, Titan of Nature's Wrath
1
Yarok, the Desecrated
1
Massacre Wurm
Enchantment (24)
4
Elspeth Conquers Death
4
Enigmatic Incarnation
3
History of Benalia
4
Oath of Kaya
4
Omen of the Sea
4
The Birth of Meletis
1
Demonic Pact
Land (35)
3
Breeding Pool
3
Fabled Passage
1
Forest
2
Glacial Fortress
2
Godless Shrine
3
Hallowed Fountain
2
Hinterland Harbor
3
Indatha Triome
1
Island
1
Isolated Chapel
2
Overgrown Tomb
2
Plains
1
Sunpetal Grove
1
Swamp
2
Temple Garden
1
Watery Grave
1
Woodland Cemetery
4
Zagoth Triome
Cards 80
Sideboard (15)
2
Assassin's Trophy
3
Disdainful Stroke
1
Knight of Autumn
2
Shifting Ceratops
3
Treacherous Blessing
1
Yorion, Sky Nomad
3
Baffling End

Bring to Niv

This is a Five Color Control / Toolbox deck that utilizes Arcum’s Astrolabe and Birds of Paradise to cast its spells consistently.  Our namesake cards Niv-Mizzet Reborn and Bring to Light provide card advantage and utility to get us out of sticky situations.

Bring to Niv

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Planeswalker (5)
1
Kaya, Orzhov Usurper
1
Teferi, Time Raveler
3
Wrenn and Six
Creature (12)
4
Birds of Paradise
1
Huntmaster of the Fells
3
Ice-Fang Coatl
3
Niv-Mizzet Reborn
1
Tolsimir, Friend to Wolves
Sorcery (6)
3
Bring to Light
1
Dreadbore
1
Supreme Verdict
1
Unmoored Ego
Instant (10)
2
Assassin's Trophy
2
Izzet Charm
1
Kaya's Guile
1
Kolaghan's Command
4
Lightning Helix
Artifact (4)
4
Arcum's Astrolabe
Land (23)
1
Breeding Pool
2
Ghost Quarter
1
Misty Rainforest
1
Overgrown Tomb
1
Pillar of the Paruns
4
Prismatic Vista
2
Snow-Covered Forest
2
Snow-Covered Island
1
Snow-Covered Mountain
1
Snow-Covered Plains
1
Snow-Covered Swamp
1
Stomping Ground
1
Temple Garden
1
Verdant Catacombs
1
Windswept Heath
2
Wooded Foothills
Cards 60
Sideboard (15)
2
Ashiok, Dream Render
1
Crumble to Dust
1
Deafening Clarion
1
Dovin's Veto
1
Fracturing Gust
1
Izzet Staticaster
1
Kambal, Consul of Allocation
1
Kaya's Guile
1
Kess, Dissident Mage
2
Knight of Autumn
1
Lavinia, Azorius Renegade
1
Unmoored Ego
1
Wheel of Sun and Moon
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghD6BuPyAVKLWVlQPTUiBE56&v=_2QxLGWB6HY&layout=gallery[/embedyt]

Neoshoalbrand

This is an all in combo deck that is capable of winning on the first turn of the game. We do this by casting the card Allosaurus Rider and then turning it into Griselbrand with either Neoform or Eldritch Evolution. Then we draw our entire deck by gaining life with Nourishing Shoal to eventually win the game with Laboratory Maniac.

Neoform Combo

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Creature (18)
4
Allosaurus Rider
2
Autochthon Wurm
4
Chancellor of the Tangle
2
Griselbrand
1
Laboratory Maniac
4
Simian Spirit Guide
1
Wild Cantor
Sorcery (8)
4
Eldritch Evolution
4
Neoform
Instant (21)
3
Dissenter's Deliverance
4
Manamorphose
4
Nourishing Shoal
2
Noxious Revival
4
Once Upon a Time
4
Summoner's Pact
Land (13)
4
Botanical Sanctum
1
Forest
4
Gemstone Mine
4
Waterlogged Grove
Cards 60
Sideboard (15)
2
Leyline of Sanctity
3
Nature's Claim
3
Pact of Negation
3
Slaughter Pact
4
Veil of Summer

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBOpUHy_2CzRwpmazvXWGzs&v=TzZ-YTyLAnU&layout=gallery[/embedyt]

Goblins

This is a midrange deck with an aggressive slant that looks to leverage tribal Goblin synergies with cards like Goblin Piledriver, Goblin Chieftain, and Goblin Ringleader to win games. While this deck can definitely end the game quickly on occasion the toolbox nature of Goblin Matron and the card advantage provided by Goblin Ringleader gives it a lot of staying power into the mid and late game.

Goblins

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Creature (33)
1
Frogtosser Banneret
1
Goblin Chieftain
2
Goblin Cratermaker
4
Goblin Matron
3
Goblin Piledriver
4
Goblin Ringleader
4
Goblin Warchief
1
Legion Loyalist
4
Mogg War Marshal
4
Munitions Expert
2
Pashalik Mons
1
Skirk Prospector
2
Sling-Gang Lieutenant
Instant (1)
1
Tarfire
Artifact (4)
4
Aether Vial
Land (22)
4
Auntie's Hovel
1
Blood Crypt
4
Bloodstained Mire
4
Cavern of Souls
4
Field of Ruin
4
Mountain
1
Swamp
Cards 60
Sideboard (15)
3
Damping Sphere
2
Earwig Squad
1
Goblin Chainwhirler
1
Goblin Chieftain
1
Goblin Cratermaker
1
Goblin Trashmaster
2
Grafdigger's Cage
2
Sling-Gang Lieutenant
2
Warren Weirding

 

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Jeskai Tempo

This is an aggro control, or “tempo” deck. It looks to apply pressure with evasive threats like Spell Queller, while disrupting with efficient removal like Lightning Bolt and Path to Exile.

Jeskai Tempo

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Planeswalker (3)
3
Teferi, Time Raveler
Creature (17)
2
Restoration Angel
4
Snapcaster Mage
4
Spell Queller
3
Brazen Borrower
4
Bonecrusher Giant
Instant (16)
2
Dovin's Veto
3
Lightning Bolt
4
Lightning Helix
4
Opt
3
Path to Exile
Land (24)
3
Celestial Colonnade
2
Field of Ruin
4
Flooded Strand
2
Hallowed Fountain
2
Island
1
Mountain
1
Plains
1
Sacred Foundry
4
Scalding Tarn
1
Spirebluff Canal
2
Steam Vents
1
Sulfur Falls
Cards 60
Sideboard (15)
2
Abrade
2
Ashiok, Dream Render
1
Celestial Purge
2
Ceremonious Rejection
2
Detention Sphere
2
Disdainful Stroke
1
Force of Negation
1
Path to Exile
2
Stony Silence

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghANQU2LEBOO3fr4oFSs4sH5&v=LXrBpP4-738&layout=gallery[/embedyt]