RB Pyromancer

This is an aggressively slanted midrange deck that looks to generate card advantage through graveyard synergies. It utilizes Thoughtseize for disruption and threats like Young Pyromancer and Knight of the Ebon Legion to close games out.

RB Pyromancer

1322274
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Companion
1
Lurrus of the Dream-Den
Creature (18)
4
Archfiend's Vessel
4
Dreadhorde Arcanist
2
Dreadhorde Butcher
4
Knight of the Ebon Legion
4
Young Pyromancer
Sorcery (18)
3
Claim the Firstborn
4
Claim/Fame
3
Innocent Blood
4
Thoughtseize
2
Agadeem's Awakening/Agadeem, the Undercrypt
2
Shatterskull Smashing/Shatterskull, the Hammer Pass
Instant (6)
4
Village Rites
2
Spikefield Hazard/Spikefield Cave
Land (18)
4
Blood Crypt
4
Dragonskull Summit
4
Mountain
6
Swamp
Cards 60
Sideboard (15)
2
Abrade
2
Bedevil
1
Claim the Firstborn
2
Cling to Dust
1
Dreadhorde Butcher
2
Duress
1
Innocent Blood
1
Lurrus of the Dream-Den
2
Pillar of Flame
1
Feed the Swarm

Gruul Aggro

This powerful two color aggressive deck is one of the stronger archetypes in Historic. It looks to play hasty threats such as Questing Beast and Glorybringer to end games quickly.

GR Aggro

1083614
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Creature (37)
4
Ahn-Crop Crasher
4
Earthshaker Khenra
4
Fanatical Firebrand
4
Fervent Champion
3
Gallia of the Endless Dance
4
Glorybringer
4
Hellrider
4
Legion Warboss
4
Llanowar Elves
2
Questing Beast
Sorcery (6)
2
Shatterskull Smashing/Shatterskull, the Hammer Pass
4
Turntimber Symbiosis/Turntimber, Serpentine Wood
Land (17)
2
Forest
5
Mountain
2
Rootbound Crag
4
Stomping Ground
4
Cragcrown Pathway/Timbercrown Pathway
Cards 60
Sideboard (15)
4
Abrade
4
Rekindling Phoenix
2
Shock
1
Chandra, Heart of Fire
1
Vivien, Monsters' Advocate
3
Grafdigger's Cage

 

RBx Aggro

This is an aggro deck that looks to apply early pressure with threats like Knight of the Ebon Legion and Rotting Regisaur, while also maintaining some staying power into the midgame with card advantage from graveyard tools like Kroxa, Titan of Death’s Hunger.

RB Aggro

120359
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Planeswalker (4)
4
Ashiok, Dream Render
Creature (23)
4
Bonecrusher Giant
4
Earthshaker Khenra
4
Knight of the Ebon Legion
4
Kroxa, Titan of Death's Hunger
4
Mire Triton
3
Phoenix of Ash
Sorcery (8)
4
Thoughtseize
2
Shatterskull Smashing/Shatterskull, the Hammer Pass
2
Agadeem's Awakening/Agadeem, the Undercrypt
Instant (3)
3
Spikefield Hazard/Spikefield Cave
Artifact (1)
1
Embercleave
Enchantment (3)
3
Demonic Embrace
Land (18)
4
Blood Crypt
4
Dragonskull Summit
4
Mountain
6
Swamp
Cards 60
Sideboard (15)
2
Abrade
2
Agonizing Remorse
2
Disfigure
3
Heartless Act
4
Rampaging Ferocidon
1
Witch's Vengeance
1
Feed the Swarm

 

Robots

This is an aggressively slanted midrange deck with an artifact theme. We utilize powerful cards such as Arcbound Ravager and Cranial Plating to leverage our synergies and close games out quickly.

Robots

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Creature (26)
4
Arcbound Ravager
4
Etched Champion
2
Memnite
4
Ornithopter
4
Signal Pest
4
Stoneforge Mystic
4
Vault Skirge
Instant (4)
4
Galvanic Blast
Artifact (13)
1
Batterskull
4
Cranial Plating
4
Mox Opal
4
Springleaf Drum
Land (17)
3
Blinkmoth Nexus
4
Darksteel Citadel
4
Inkmoth Nexus
1
Mountain
1
Plains
4
Spire of Industry
Cards 60
Sideboard (15)
2
Ancient Grudge
1
Bitterblossom
2
Damping Sphere
1
Dispatch
2
Ghirapur Aether Grid
1
Ray of Revelation
2
Rest in Peace
1
Sword of Fire and Ice
2
Thoughtseize
1
Wear/Tear

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghCLXUa7Qrcc6w_h0XTCxhDK&v=Lm654DV0Epk&layout=gallery[/embedyt]

Grixis Shadow

Grixis Shadow is a tempo deck utilizes disruptive elements such as Thoughtseize and Stubborn Denial, while applying pressure with threats like Death’s Shadow and Gurmag Angler. It is also capable of ending the game as early as turn three.

Grixis Shadow

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Planeswalker (3)
1
Liliana, the Last Hope
2
The Royal Scions
Creature (14)
4
Death's Shadow
4
Gurmag Angler
2
Snapcaster Mage
4
Street Wraith
Sorcery (8)
2
Inquisition of Kozilek
2
Sleight of Hand
4
Thoughtseize
Instant (16)
2
Dismember
4
Fatal Push
1
Kolaghan's Command
1
Mausoleum Secrets
4
Stubborn Denial
4
Thought Scour
Land (19)
1
Blood Crypt
4
Bloodstained Mire
1
Island
4
Polluted Delta
3
Scalding Tarn
2
Steam Vents
1
Swamp
3
Watery Grave
Cards 60
Sideboard (15)
2
Abrade
2
Ceremonious Rejection
2
Collective Brutality
1
Disdainful Stroke
1
Engineered Explosives
1
Fulminator Mage
1
Grim Lavamancer
1
Hurkyl's Recall
1
Liliana of the Veil
2
Surgical Extraction
1
Thief of Sanity
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghAec6rjAWn9GdoOY025S7-7&v=vixuMhKyXYA&layout=gallery[/embedyt]

Burn

Burn has been one of the go to aggro in Modern for some time now. It ends the game quickly with efficient one mana creatures like Goblin Guide and Monastery Swiftspear, backed up by almost every legal card that can deal three damage for just one mana.

Deck - Burn

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Creature (12)
4
Eidolon of the Great Revel
4
Goblin Guide
4
Monastery Swiftspear
Sorcery (12)
4
Lava Spike
4
Rift Bolt
4
Skewer the Critics
Instant (16)
4
Boros Charm
4
Lightning Bolt
4
Lightning Helix
4
Searing Blaze
Land (20)
2
Arid Mesa
2
Bloodstained Mire
1
Fiery Islet
4
Inspiring Vantage
3
Mountain
2
Sacred Foundry
4
Sunbaked Canyon
2
Wooded Foothills
Cards 60
Sideboard (15)
2
Deflecting Palm
4
Kor Firewalker
3
Path to Exile
3
Skullcrack
3
Smash to Smithereens

 

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UR Storm

This is a spell based combo deck that is looking to generate a large amount of mana. It does this using spells like Desperate RitualPyretic Ritual and Manamorphose alongside creatures like Baral, Chief of Compliance and Goblin Electromancer. With this mana we cast the card Gifts Ungiven to fetch Past in Flames and Grapeshot to win the game with.

UR Storm

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Creature (6)
4
Baral, Chief of Compliance
2
Goblin Electromancer
Sorcery (13)
3
Grapeshot
2
Past in Flames
4
Serum Visions
4
Sleight of Hand
Instant (24)
4
Desperate Ritual
4
Gifts Ungiven
4
Manamorphose
1
Noxious Revival
4
Opt
4
Pyretic Ritual
1
Remand
1
Repeal
1
Unsubstantiate
Land (17)
2
Island
1
Mountain
4
Shivan Reef
2
Snow-Covered Island
4
Spirebluff Canal
4
Steam Vents
Cards 60
Sideboard (15)
2
Abrade
1
Echoing Truth
3
Empty the Warrens
3
Lightning Bolt
4
Pieces of the Puzzle
1
Wipe Away
1
Dismember

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghDN3PBifha5Lnx0N9RGovPo&v=KyXjBj3W7ws&layout=gallery[/embedyt]

Hardened Scales

This is a newer aggressive deck that is looking to abuse the power of its namesake Hardened Scales along side various cards that come with +1/+1 counters. Arcbound Ravager and Steel Overseer are both quickly lethal when left unchecked on most boards along side Scales.

Gb Scales

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Creature (20)
4
Arcbound Ravager
4
Arcbound Worker
4
Hangarback Walker
4
Steel Overseer
4
Walking Ballista
Sorcery (7)
4
Ancient Stirrings
3
Thoughtseize
Artifact (9)
2
Animation Module
4
Mox Opal
1
Throne of Geth
2
Welding Jar
Enchantment (5)
1
Evolutionary Leap
4
Hardened Scales
Land (19)
4
Blooming Marsh
4
Darksteel Citadel
2
Forest
4
Inkmoth Nexus
1
Llanowar Wastes
1
Swamp
3
Nurturing Peatland
Cards 60
Sideboard (15)
1
Animation Module
2
Assassin's Trophy
2
Damping Sphere
2
Fatal Push
1
Karn, Scion of Urza
2
Nature's Claim
1
Pithing Needle
2
Relic of Progenitus
2
Tormod's Crypt

 

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UW Control

This is a control deck looking to prolong the game with tools like Logic Knot, Path to Exile, and Terminus while it generates card advantage with cards like Jace, the Mind Sculptor, Teferi, Hero of Dominaria, and Search for Azcanta.

UW Control

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Planeswalker (7)
3
Jace, the Mind Sculptor
2
Teferi, Hero of Dominaria
2
Teferi, Time Raveler
Creature (2)
2
Snapcaster Mage
Sorcery (4)
4
Terminus
Instant (17)
3
Cryptic Command
2
Hieroglyphic Illumination
2
Logic Knot
4
Opt
4
Path to Exile
2
Dovin's Veto
Enchantment (4)
1
Detention Sphere
3
Search for Azcanta
Land (26)
2
Celestial Colonnade
3
Field of Ruin
4
Flooded Strand
3
Hallowed Fountain
6
Island
2
Plains
1
Prairie Stream
3
Polluted Delta
2
Mystic Sanctuary
Cards 60
Sideboard (15)
1
Detention Sphere
1
Disdainful Stroke
1
Disenchant
1
Dispel
1
Oust
2
Rest in Peace
2
Stony Silence
2
Surgical Extraction
2
Vendilion Clique
1
Timely Reinforcements
1
Dovin's Veto

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBa0bSib-4LkrKMk_tcFpwe&v=aE1Ozz_DwPU&layout=gallery[/embedyt]

Humans

This is one of the best decks in Modern. It combines disruptive elements from cards like Kitesail Freebooter and Meddling Mage, along with the fast clock that Mantis Rider and Thalia’s Lieutenant provide to give itself a chance in most matches. The last thing humans was really missing was a source of card advantage, and with M19 it now has this in the form of Militia Bugler.

Deck - Humans

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Creature (37)
4
Champion of the Parish
3
Kitesail Freebooter
4
Mantis Rider
4
Meddling Mage
2
Militia Bugler
4
Noble Hierarch
4
Phantasmal Image
4
Reflector Mage
4
Thalia's Lieutenant
4
Thalia, Guardian of Thraben
Artifact (4)
4
Aether Vial
Land (19)
4
Ancient Ziggurat
4
Cavern of Souls
4
Horizon Canopy
1
Island
1
Plains
4
Unclaimed Territory
1
Waterlogged Grove
Cards 60
Sideboard (15)
3
Auriok Champion
1
Collector Ouphe
2
Deputy of Detention
2
Dismember
2
Gaddock Teeg
2
Grafdigger's Cage
1
Kambal, Consul of Allocation
2
Plague Engineer

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghAPfh97svEjHAslracxroQh&v=9M96SMec75I&layout=gallery[/embedyt]