Party Bus

This is a midrange deck focused on playing out creatures with enter the battlefield effects in order to generate value along side the “Party Bus” (Lumbering Battlement). In addition to just playing a fair midrange game, this deck also contains an infinite loop. This loop happens we get a combination of at least one Battlement and two other Battlements or Hostage Takers in play. We loop through exiling our own creatures over and over again to generate as many enter the battlefield triggers as we want – to draw cards, gain life, or make our opponent discard.

Esper Bus

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Creature (27)
4
Agent of Treachery
4
Charming Prince
3
Elite Guardmage
4
Fblthp, the Lost
4
Hostage Taker
4
Lumbering Battlement
4
Tomebound Lich
Sorcery (8)
4
Blood for Bones
4
Thought Erasure
Land (25)
2
Drowned Catacomb
2
Glacial Fortress
4
Godless Shrine
4
Hallowed Fountain
1
Island
2
Isolated Chapel
1
Plains
1
Swamp
2
Temple of Deceit
1
Temple of Enlightenment
1
Temple of Silence
4
Watery Grave
Cards 60
Sideboard (15)
2
Aether Gust
3
Cast Down
2
Disfigure
2
Dovin's Veto
2
Noxious Grasp
4
Teferi, Time Raveler