Neoform Combo

This is a glass cannon combo deck that can win as early as turn 3 with a mana dork. The combo consists of playing Sea Gate Stormcaller and then sacrificing it to Neoform to then get 8 copies of Dualcaster Mage into play, which we give haste with Tuktuk Rubblefort to attack for lethal.

Temur Neoform Combo

919389
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Creature (26)
1
Combat Celebrant
4
Dualcaster Mage
4
Gilded Goose
4
Glasspool Mimic/Glasspool Shore
4
Llanowar Elves
4
Sea Gate Stormcaller
4
Tangled Florahedron/Tangled Vale
1
Tuktuk Rubblefort
Sorcery (8)
4
Neoform
4
Shimmer of Possibility
Instant (8)
4
Pact of Negation
4
Valakut Awakening/Valakut Stoneforge
Land (18)
4
Breeding Pool
3
Cragcrown Pathway/Timbercrown Pathway
4
Hinterland Harbor
4
Ketria Triome
3
Riverglide Pathway/Lavaglide Pathway
Cards 60
Sideboard (15)
4
Abrade
4
Allosaurus Shepherd
2
Cinderclasm
3
Redcap Melee
2
Tormod's Crypt

Big Red

This is a mostly Red Control deck that looks to use ramp like Mind Stone to play controlling threats like Glorybringer ahead of curve to take over the game.

Big Red

4113817
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Planeswalker (7)
2
Chandra, Awakened Inferno
2
Chandra, Heart of Fire
3
Karn, Scion of Urza
Creature (12)
4
Bonecrusher Giant
4
Glorybringer
4
Rekindling Phoenix
Sorcery (8)
4
Shatterskull Smashing/Shatterskull, the Hammer Pass
4
Thoughtseize
Instant (11)
2
Abrade
3
Hagra Mauling/Hagra Broodpit
4
Spikefield Hazard/Spikefield Cave
2
Valakut Awakening/Valakut Stoneforge
Artifact (6)
2
Guardian Idol
4
Mind Stone
Land (16)
4
Blood Crypt
3
Canyon Slough
4
Dragonskull Summit
5
Mountain
Cards 60
Sideboard (15)
1
Bedevil
1
Chandra, Awakened Inferno
1
Chandra, Heart of Fire
3
Grafdigger's Cage
3
Heartless Act
3
Sweltering Suns
1
Ugin, the Ineffable
2
Vraska's Contempt

RB Pyromancer

This is an aggressively slanted midrange deck that looks to generate card advantage through graveyard synergies. It utilizes Thoughtseize for disruption and threats like Young Pyromancer and Knight of the Ebon Legion to close games out.

RB Pyromancer

1322274
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Companion
1
Lurrus of the Dream-Den
Creature (18)
4
Archfiend's Vessel
4
Dreadhorde Arcanist
2
Dreadhorde Butcher
4
Knight of the Ebon Legion
4
Young Pyromancer
Sorcery (18)
3
Claim the Firstborn
4
Claim/Fame
3
Innocent Blood
4
Thoughtseize
2
Agadeem's Awakening/Agadeem, the Undercrypt
2
Shatterskull Smashing/Shatterskull, the Hammer Pass
Instant (6)
4
Village Rites
2
Spikefield Hazard/Spikefield Cave
Land (18)
4
Blood Crypt
4
Dragonskull Summit
4
Mountain
6
Swamp
Cards 60
Sideboard (15)
2
Abrade
2
Bedevil
1
Claim the Firstborn
2
Cling to Dust
1
Dreadhorde Butcher
2
Duress
1
Innocent Blood
1
Lurrus of the Dream-Den
2
Pillar of Flame
1
Feed the Swarm

Treasure Flare

This is a combo deck that looks to mulligan to a copy of Treasure Hunt in its opening hand. You then play Treasure Hunts drawing through your deck and discarding a slew of lands with cycling to eventually cast a giant lethal Zenith Flare.

Treasure Flare

232444
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Companion
1
Kaheera, the Orphanguard
Sorcery (4)
4
Treasure Hunt
Instant (1)
1
Zenith Flare
Land (55)
4
Fetid Pools
4
Forgotten Cave
4
Hallowed Fountain
4
Irrigated Farmland
3
Island
4
Ketria Triome
4
Lonely Sandbar
4
Mystic Sanctuary
4
Raugrin Triome
4
Scattered Groves
4
Secluded Steppe
4
Sheltered Thicket
4
Steam Vents
4
Zagoth Triome
Cards 60
Sideboard (15)
3
Bojuka Bog
2
Castle Ardenvale
1
Kaheera, the Orphanguard
4
Nullhide Ferox
4
Shifting Ceratops
1
Zenith Flare

Gruul Aggro

This powerful two color aggressive deck is one of the stronger archetypes in Historic. It looks to play hasty threats such as Questing Beast and Glorybringer to end games quickly.

GR Aggro

1083614
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Creature (37)
4
Ahn-Crop Crasher
4
Earthshaker Khenra
4
Fanatical Firebrand
4
Fervent Champion
3
Gallia of the Endless Dance
4
Glorybringer
4
Hellrider
4
Legion Warboss
4
Llanowar Elves
2
Questing Beast
Sorcery (6)
2
Shatterskull Smashing/Shatterskull, the Hammer Pass
4
Turntimber Symbiosis/Turntimber, Serpentine Wood
Land (17)
2
Forest
5
Mountain
2
Rootbound Crag
4
Stomping Ground
4
Cragcrown Pathway/Timbercrown Pathway
Cards 60
Sideboard (15)
4
Abrade
4
Rekindling Phoenix
2
Shock
1
Chandra, Heart of Fire
1
Vivien, Monsters' Advocate
3
Grafdigger's Cage

 

Jund Storm Herald

This is a three color combo deck that looks to fill the graveyard with enchantments like Prodigious Growth and Ancestral Mask and then create a big attacker with our namesake Storm Herald.

Jund Storm Herald

1217377
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Creature (11)
3
Mire Triton
4
Stitcher's Supplier
4
Storm Herald
Sorcery (8)
4
Call of the Death-Dweller
4
Cathartic Reunion
Enchantment (20)
4
Ancestral Mask
4
Prodigious Growth
4
Setessan Training
4
The Binding of the Titans
4
Tymaret Calls the Dead
Land (21)
4
Blood Crypt
1
Dragonskull Summit
4
Overgrown Tomb
4
Rootbound Crag
3
Stomping Ground
2
Swamp
3
Woodland Cemetery
Cards 60
Sideboard (15)
4
Kroxa, Titan of Death's Hunger
2
Maelstrom Pulse
3
Questing Beast
4
Thoughtseize
2
Abrade

 

RBx Aggro

This is an aggro deck that looks to apply early pressure with threats like Knight of the Ebon Legion and Rotting Regisaur, while also maintaining some staying power into the midgame with card advantage from graveyard tools like Kroxa, Titan of Death’s Hunger.

RB Aggro

120359
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Planeswalker (4)
4
Ashiok, Dream Render
Creature (23)
4
Bonecrusher Giant
4
Earthshaker Khenra
4
Knight of the Ebon Legion
4
Kroxa, Titan of Death's Hunger
4
Mire Triton
3
Phoenix of Ash
Sorcery (8)
4
Thoughtseize
2
Shatterskull Smashing/Shatterskull, the Hammer Pass
2
Agadeem's Awakening/Agadeem, the Undercrypt
Instant (3)
3
Spikefield Hazard/Spikefield Cave
Artifact (1)
1
Embercleave
Enchantment (3)
3
Demonic Embrace
Land (18)
4
Blood Crypt
4
Dragonskull Summit
4
Mountain
6
Swamp
Cards 60
Sideboard (15)
2
Abrade
2
Agonizing Remorse
2
Disfigure
3
Heartless Act
4
Rampaging Ferocidon
1
Witch's Vengeance
1
Feed the Swarm

 

Jund Dinos

This is a three color aggro deck looking to run people down with giant dinosaurs like Rotting Regisaur and Embercleave.

Jund Dinos

417473
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Creature (29)
4
Drover of the Mighty
4
Marauding Raptor
4
Otepec Huntmaster
3
Regisaur Alpha
4
Ripjaw Raptor
4
Rotting Regisaur
4
Shifting Ceratops
2
Scavenging Ooze
Sorcery (4)
4
Commune with Dinosaurs
Artifact (3)
3
Embercleave
Land (24)
3
Blood Crypt
3
Fabled Passage
2
Forest
1
Mountain
3
Overgrown Tomb
4
Rootbound Crag
4
Stomping Ground
1
Swamp
3
Unclaimed Territory
Cards 60
Sideboard (15)
2
Assassin's Trophy
1
Noxious Grasp
3
Rampaging Ferocidon
1
Redcap Melee
2
Thrashing Brontodon
1
Scavenging Ooze
3
Thoughtseize
2
Abrade

 

UR Flash

This is an aggro-control, or “tempo”, deck that looks to pair counter Magic like Spell Pierce with board management cards like Brazen Borrower and Bonecrusher Giant.

UR Flash

1224236
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Creature (21)
3
Bonecrusher Giant
4
Brazen Borrower
4
Brineborn Cutthroat
4
Sea-Dasher Octopus
4
Spectral Sailor
2
Nimble Obstructionist
Instant (15)
4
Opt
3
Shock
4
Spell Pierce
4
Censor
Artifact (2)
2
Embercleave
Land (22)
7
Island
3
Mountain
4
Steam Vents
4
Sulfur Falls
4
Temple of Epiphany
Cards 60
Sideboard (15)
2
Aether Gust
2
Fry
2
Grafdigger's Cage
4
Mystical Dispute
1
Negate
1
Redcap Melee
3
Abrade

 

Feather Aggro

This is a three color aggressive deck with a variety of combat tricks focused around making cards like Tenth District Legionnaire and Feather, the Redeemed potent. It plays a variety of of efficient removal such as Reckless Rage as well.

Jeskai Feather

1328330
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Creature (19)
4
Feather, the Redeemed
4
Soul-Scar Mage
4
Sprite Dragon
3
Stormwing Entity
4
Tenth District Legionnaire
Instant (18)
4
Defiant Strike
4
Fight as One
2
Gods Willing
4
Opt
4
Reckless Rage
Land (23)
3
Clifftop Retreat
4
Glacial Fortress
4
Hallowed Fountain
1
Plains
3
Raugrin Triome
4
Sacred Foundry
4
Steam Vents
Cards 60
Sideboard (15)
2
Abrade
2
Adanto Vanguard
3
Baffling End
3
Disdainful Stroke
1
Gods Willing
2
Mystical Dispute
2
Shock