This is a Black-Red Midrange deck that looks to interact with its opponent using tools like Agonizing Remorse and Bonecrusher Giant. We then eventually close the game out by utilizing our namesake card Kroxa, Titan of Death’s Hunger.
This is a two color ramp deck that looks to get ahead on mana with powerful cards like Uro, Titan of Nature’s Wrath and Nissa, Who Shakes the World. We then end the game with go over the top plays like Hydriod Krasis and Finale of Devastation fetching End-Raze Forerunners.
This is a three color midrange combo deck. When you combine Benthic Biomancer, Glint-Horn Buccaneer, and Heliod, Sun-Crowned you can deal as much damage as you have cards in your deck to draw to your opponent. Alternatively we can also win a fair game by simply attacking with our threats.
This is a base Black-White enchantment deck with a small Green splash for the powerful planeswalker Calix, Destiny’s Hand.
This is a three color combo deck that abuses Prime Speaker Vannifar alongside Nightmare Shepherd to chain through our deck to kill as early as turn four with Gray Merchant of Asphodel. You can learn about how this combo works in my article on CSI here.
This is a midrange deck that generates card advantage with Trail of Crumbs. It can slowly kill people with Cauldron Familiar plus Witch’s Oven or execute a pseudo combo kill with Mayhem Devil plus God-Eternal Bontu.