Kykar Combo

This is a three color combo decks that generates infinite Red mana and infinite life by combining Bishop of Wings, Kykar, Wind’s Fury and Arcane Adaptation. We do this by setting Adaptation on Angel, which makes the tokens created by Bishop gain four life and also make another token when they die. This allows Kykar to sacrifice an endless supply of tokens to gain as much life as we want!

Kykar Combo

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Planeswalker (6)
2
Teferi, Hero of Dominaria
4
Teferi, Time Raveler
Creature (8)
4
Bishop of Wings
4
Kykar, Wind's Fury
Sorcery (8)
4
Deafening Clarion
4
Drawn from Dreams
Instant (10)
3
Lightning Strike
4
Opt
3
Shock
Enchantment (5)
3
Arcane Adaptation
2
Search for Azcanta
Land (23)
2
Clifftop Retreat
4
Glacial Fortress
4
Hallowed Fountain
1
Island
4
Sacred Foundry
4
Steam Vents
1
Sulfur Falls
3
Temple of Triumph
Cards 60
Sideboard (15)
2
Cerulean Drake
4
Dovin's Veto
3
Fry
2
Ixalan's Binding
2
Lyra Dawnbringer
2
Ugin, the Ineffable

 

Sultai Vow

This is a Combo Control deck that is trying to cast a large Kamahl’s Druidic Vow to flip over a large chunk of their deck including God-Eternal Bontu and Jace, Wielder of Mysteries. Then if our deck is small enough we can sacrifice enough permanents to Bontu to draw the remainder, allowing us to win the game with Jace’s static ability. 

Sultai Vow

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Planeswalker (11)
3
Jace, Wielder of Mysteries
2
Narset, Parter of Veils
4
Nissa, Who Shakes the World
2
Tamiyo, Collector of Tales
Creature (6)
2
Fblthp, the Lost
2
God-Eternal Bontu
2
God-Eternal Kefnet
Sorcery (8)
4
Kamahl's Druidic Vow
4
Thought Erasure
Instant (9)
3
Assassin's Trophy
4
Growth Spiral
2
Ob Nixilis's Cruelty
Enchantment (1)
1
Search for Azcanta
Land (25)
4
Breeding Pool
3
Drowned Catacomb
2
Forest
1
Hinterland Harbor
1
Island
4
Overgrown Tomb
2
Temple of Malady
2
Temple of Mystery
4
Watery Grave
2
Woodland Cemetery
Cards 60
Sideboard (15)
1
Assassin's Trophy
3
Disfigure
2
Enter the God-Eternals
3
Negate
3
Ritual of Soot
3
Thief of Sanity

 

Party Bus

This is a midrange deck focused on playing out creatures with enter the battlefield effects in order to generate value along side the “Party Bus” (Lumbering Battlement). In addition to just playing a fair midrange game, this deck also contains an infinite loop. This loop happens we get a combination of at least one Battlement and two other Battlements or Hostage Takers in play. We loop through exiling our own creatures over and over again to generate as many enter the battlefield triggers as we want – to draw cards, gain life, or make our opponent discard.

Esper Party Bus

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Creature (23)
2
Agent of Treachery
3
Basilica Bell-Haunt
4
Deputy of Detention
3
Elite Guardmage
3
Fblthp, the Lost
4
Hostage Taker
4
Lumbering Battlement
Sorcery (9)
3
Discovery/Dispersal
/
2
Drawn from Dreams
4
Thought Erasure
Instant (3)
3
Disfigure
Land (25)
3
Drowned Catacomb
4
Glacial Fortress
4
Godless Shrine
4
Hallowed Fountain
1
Plains
1
Swamp
4
Temple of Silence
4
Watery Grave
Cards 60
Sideboard (15)
2
Agent of Treachery
2
Cast Down
2
Despark
3
Disdainful Stroke
3
Noxious Grasp
3
Unmoored Ego

 

GB Citadel

This is a midrange deck that can occasionally generate a combo finish. The core of our deck is the explore package that consists of Merfolk Branchwalker, Jadelight Ranger, and Wildgrowth Walker to gain life. This selection of cards gives us game against aggro, while also allowing us to execute a consistent game plan.

Our combo finish is tied to our namesake card Bolas’s Citadel. Alongside Path of Discovery and Wildgrowth Walker, Citadel often lets us play out our entire deck in a single turn – activating the Citadel for lethal.

GB Citadel

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Creature (24)
4
Arboreal Grazer
2
Doom Whisperer
4
Jadelight Ranger
4
Merfolk Branchwalker
4
Wayward Swordtooth
4
Wildgrowth Walker
2
Loaming Shaman
Sorcery (4)
2
Bond of Flourishing
2
Scheming Symmetry
Instant (2)
2
Assassin's Trophy
Artifact (4)
4
Bolas's Citadel
Enchantment (3)
3
Path of Discovery
Land (23)
6
Forest
4
Overgrown Tomb
5
Swamp
4
Woodland Cemetery
4
Temple of Malady
Cards 60
Sideboard (15)
1
Assassin's Trophy
2
Cast Down
4
Duress
3
Thrashing Brontodon
3
Disfigure
2
Noxious Grasp

 

Bant Defenders

The core of this deck is Arcades, the Strategist and High Alert allowing all of our creatures with defender to attack and deal damage based off their toughness. Arcades, the Strategist also is a great value card allowing every creature with defender to draw a card when they come into play.

Bant Walls

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Creature (23)
4
Arcades, the Strategist
3
Gleaming Barrier
4
Resolute Watchdog
4
Saruli Caretaker
4
Tetsuko Umezawa, Fugitive
4
Wall of Runes
Sorcery (2)
2
Slaughter the Strong
Instant (7)
4
Dive Down
3
Tower Defense
Enchantment (4)
4
High Alert
Land (24)
4
Breeding Pool
1
Forest
4
Glacial Fortress
4
Hallowed Fountain
1
Hinterland Harbor
3
Sunpetal Grove
4
Temple Garden
3
Temple of Mystery
Cards 60
Sideboard (15)
3
Baffling End
3
Cerulean Drake
2
Ixalan's Binding
2
Negate
1
Slaughter the Strong
2
Veil of Summer
2
Vivien's Arkbow