This is a three color combo decks that generates infinite Red mana and infinite life by combining Bishop of Wings, Kykar, Wind’s Fury and Arcane Adaptation. We do this by setting Adaptation on Angel, which makes the tokens created by Bishop gain four life and also make another token when they die. This allows Kykar to sacrifice an endless supply of tokens to gain as much life as we want!
This is a Combo Control deck that is trying to cast a large Kamahl’s Druidic Vow to flip over a large chunk of their deck including God-Eternal Bontu and Jace, Wielder of Mysteries. Then if our deck is small enough we can sacrifice enough permanents to Bontu to draw the remainder, allowing us to win the game with Jace’s static ability.
This is a midrange deck focused on playing out creatures with enter the battlefield effects in order to generate value along side the “Party Bus” (Lumbering Battlement). In addition to just playing a fair midrange game, this deck also contains an infinite loop. This loop happens we get a combination of at least one Battlement and two other Battlements or Hostage Takers in play. We loop through exiling our own creatures over and over again to generate as many enter the battlefield triggers as we want – to draw cards, gain life, or make our opponent discard.
This is a midrange deck that can occasionally generate a combo finish. The core of our deck is the explore package that consists of Merfolk Branchwalker, Jadelight Ranger, and Wildgrowth Walker to gain life. This selection of cards gives us game against aggro, while also allowing us to execute a consistent game plan.
The core of this deck is Arcades, the Strategist and High Alert allowing all of our creatures with defender to attack and deal damage based off their toughness. Arcades, the Strategist also is a great value card allowing every creature with defender to draw a card when they come into play.