Robots

This is an aggressively slanted midrange deck with an artifact theme. We utilize powerful cards such as Arcbound Ravager and Cranial Plating to leverage our synergies and close games out quickly.

Robots

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Creature (26)
4
Arcbound Ravager
4
Etched Champion
2
Memnite
4
Ornithopter
4
Signal Pest
4
Stoneforge Mystic
4
Vault Skirge
Instant (4)
4
Galvanic Blast
Artifact (13)
1
Batterskull
4
Cranial Plating
4
Mox Opal
4
Springleaf Drum
Land (17)
3
Blinkmoth Nexus
4
Darksteel Citadel
4
Inkmoth Nexus
1
Mountain
1
Plains
4
Spire of Industry
Cards 60
Sideboard (15)
2
Ancient Grudge
1
Bitterblossom
2
Damping Sphere
1
Dispatch
2
Ghirapur Aether Grid
1
Ray of Revelation
2
Rest in Peace
1
Sword of Fire and Ice
2
Thoughtseize
1
Wear/Tear
/

 

Grixis Shadow

Grixis Shadow is a tempo deck utilizes disruptive elements such as Thoughtseize and Stubborn Denial, while applying pressure with threats like Death’s Shadow and Gurmag Angler. It is also capable of ending the game as early as turn three thanks to the power of Temur Battle Rage.

Grixis Shadow

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Planeswalker (1)
1
Liliana, the Last Hope
Creature (14)
4
Death's Shadow
4
Gurmag Angler
2
Snapcaster Mage
4
Street Wraith
Sorcery (8)
2
Inquisition of Kozilek
2
Sleight of Hand
4
Thoughtseize
Instant (18)
2
Dismember
4
Fatal Push
2
Kolaghan's Command
1
Mausoleum Secrets
4
Stubborn Denial
1
Temur Battle Rage
4
Thought Scour
Land (19)
1
Blood Crypt
4
Bloodstained Mire
1
Island
4
Polluted Delta
3
Scalding Tarn
2
Steam Vents
1
Swamp
3
Watery Grave
Cards 60
Sideboard (15)
2
Abrade
2
Ceremonious Rejection
2
Collective Brutality
1
Disdainful Stroke
1
Engineered Explosives
1
Fulminator Mage
1
Grim Lavamancer
1
Hurkyl's Recall
1
Liliana of the Veil
2
Surgical Extraction
1
Thief of Sanity

Burn

Burn has been one of the go to aggro in Modern for some time now. It ends the game quickly with efficient one mana creatures like Goblin Guide and Monastery Swiftspear, backed up by almost every legal card that can deal three damage for just one mana.

Deck - Burn

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Creature (12)
4
Eidolon of the Great Revel
4
Goblin Guide
4
Monastery Swiftspear
Sorcery (12)
4
Lava Spike
4
Rift Bolt
4
Skewer the Critics
Instant (16)
4
Boros Charm
4
Lightning Bolt
4
Lightning Helix
4
Searing Blaze
Land (20)
2
Arid Mesa
2
Bloodstained Mire
1
Fiery Islet
4
Inspiring Vantage
3
Mountain
2
Sacred Foundry
4
Sunbaked Canyon
2
Wooded Foothills
Cards 60
Sideboard (15)
2
Deflecting Palm
4
Kor Firewalker
3
Path to Exile
3
Skullcrack
3
Smash to Smithereens

 

UR Storm

This is a spell based combo deck that is looking to generate a large amount of mana. It does this using spells like Desperate RitualPyretic Ritual and Manamorphose alongside creatures like Baral, Chief of Compliance and Goblin Electromancer. With this mana we cast the card Gifts Ungiven to fetch Past in Flames and Grapeshot to win the game with.

UR Storm

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Creature (6)
4
Baral, Chief of Compliance
2
Goblin Electromancer
Sorcery (13)
3
Grapeshot
2
Past in Flames
4
Serum Visions
4
Sleight of Hand
Instant (24)
4
Desperate Ritual
4
Gifts Ungiven
4
Manamorphose
1
Noxious Revival
4
Opt
4
Pyretic Ritual
1
Remand
1
Repeal
1
Unsubstantiate
Land (17)
2
Island
1
Mountain
4
Shivan Reef
2
Snow-Covered Island
4
Spirebluff Canal
4
Steam Vents
Cards 60
Sideboard (15)
2
Abrade
1
Echoing Truth
3
Empty the Warrens
3
Lightning Bolt
4
Pieces of the Puzzle
1
Wipe Away
1
Dismember

 

Hardened Scales

This is a newer aggressive deck that is looking to abuse the power of its namesake Hardened Scales along side various cards that come with +1/+1 counters. Arcbound Ravager and Steel Overseer are both quickly lethal when left unchecked on most boards along side Scales.

Gb Scales

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Creature (20)
4
Arcbound Ravager
4
Arcbound Worker
4
Hangarback Walker
4
Steel Overseer
4
Walking Ballista
Sorcery (7)
4
Ancient Stirrings
3
Thoughtseize
Artifact (9)
2
Animation Module
4
Mox Opal
1
Throne of Geth
2
Welding Jar
Enchantment (5)
1
Evolutionary Leap
4
Hardened Scales
Land (19)
4
Blooming Marsh
4
Darksteel Citadel
2
Forest
4
Inkmoth Nexus
1
Llanowar Wastes
1
Swamp
3
Nurturing Peatland
Cards 60
Sideboard (15)
1
Animation Module
2
Assassin's Trophy
2
Damping Sphere
2
Fatal Push
1
Karn, Scion of Urza
2
Nature's Claim
1
Pithing Needle
2
Relic of Progenitus
2
Tormod's Crypt

 

UW Control

This is a control deck looking to prolong the game with tools like Logic Knot, Path to Exile, and Terminus while it generates card advantage with cards like Jace, the Mind Sculptor, Teferi, Hero of Dominaria, and Search for Azcanta.

UW Control

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Planeswalker (5)
3
Jace, the Mind Sculptor
2
Teferi, Hero of Dominaria
Creature (4)
2
Nimble Obstructionist
2
Snapcaster Mage
Sorcery (4)
4
Terminus
Instant (18)
3
Cryptic Command
2
Hieroglyphic Illumination
2
Logic Knot
1
Mana Leak
1
Negate
4
Opt
4
Path to Exile
1
Settle the Wreckage
Enchantment (4)
1
Detention Sphere
3
Search for Azcanta
Land (25)
3
Celestial Colonnade
4
Field of Ruin
4
Flooded Strand
1
Glacial Fortress
2
Hallowed Fountain
6
Island
2
Plains
3
Temple of Enlightenment
Cards 60
Sideboard (15)
1
Detention Sphere
1
Disdainful Stroke
1
Disenchant
1
Dispel
1
Negate
1
Oust
2
Rest in Peace
2
Stony Silence
2
Surgical Extraction
2
Vendilion Clique
1
Timely Reinforcements

 

Humans

This is one of the best decks in Modern. It combines disruptive elements from cards like Kitesail Freebooter and Meddling Mage, along with the fast clock that Mantis Rider and Thalia’s Lieutenant provide to give itself a chance in most matches. The last thing humans was really missing was a source of card advantage, and with M19 it now has this in the form of Militia Bugler.

Deck - Humans

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Creature (37)
4
Champion of the Parish
3
Kitesail Freebooter
4
Mantis Rider
4
Meddling Mage
2
Militia Bugler
4
Noble Hierarch
4
Phantasmal Image
4
Reflector Mage
4
Thalia's Lieutenant
4
Thalia, Guardian of Thraben
Artifact (4)
4
Aether Vial
Land (19)
4
Ancient Ziggurat
4
Cavern of Souls
4
Horizon Canopy
1
Island
1
Plains
4
Unclaimed Territory
1
Waterlogged Grove
Cards 60
Sideboard (15)
3
Auriok Champion
1
Collector Ouphe
2
Deputy of Detention
2
Dismember
2
Gaddock Teeg
2
Grafdigger's Cage
1
Kambal, Consul of Allocation
2
Plague Engineer

 

Dredge

Dredge is best described as a midrange deck with combo elements. Against interactive decks Dredge generates card advantage with recursive threats, while interacting with the board thanks to Conflagrate. It is described as having combo elements because of the occasional fast draw it can generate when it finds its Prized Amalgams quickly. How powerful Dredge is at any given point is often related to how much graveyard hate people are playing. If you can dodge seeing cards like Rest in Peace and Leyline of the Void, this deck is very good. You can read more about Dredge on Star City Games here and here.

Dredge

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Creature (22)
4
Bloodghast
3
Golgari Thug
3
Insolent Neonate
4
Narcomoeba
4
Prized Amalgam
4
Stinkweed Imp
Sorcery (15)
4
Cathartic Reunion
3
Conflagrate
4
Creeping Chill
4
Life from the Loam
Artifact (4)
4
Shriekhorn
Land (19)
3
Arid Mesa
1
Blast Zone
2
Blood Crypt
2
Bloodstained Mire
3
Copperline Gorge
3
Forgotten Cave
1
Gemstone Mine
2
Mountain
2
Stomping Ground
Cards 60
Sideboard (15)
1
Ancient Grudge
3
Assassin's Trophy
2
Collective Brutality
1
Driven
1
Gnaw to the Bone
1
Lightning Axe
3
Nature's Claim
3
Thoughtseize

 

Green-X Tron

This is considered one of the boogie men of the Modern format because it tends to have fairly skewed match ups. Tron beats up on midrange and control decks, while struggling against aggressive and fast combo decks. If you enjoy playing big spells this is the deck for you. You can read more about Tron on Star City Games here.

Tron

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Planeswalker (6)
4
Karn Liberated
2
Ugin, the Spirit Dragon
Creature (8)
2
Ulamog, the Ceaseless Hunger
2
Walking Ballista
1
World Breaker
3
Wurmcoil Engine
Sorcery (8)
4
Ancient Stirrings
4
Sylvan Scrying
Artifact (19)
4
Chromatic Sphere
4
Chromatic Star
4
Expedition Map
4
Oblivion Stone
3
Relic of Progenitus
Land (19)
4
Forest
1
Ghost Quarter
1
Sanctum of Ugin
4
Urza's Mine
4
Urza's Power Plant
4
Urza's Tower
1
Blast Zone
Cards 60
Sideboard (15)
1
Emrakul, the Promised End
2
Grafdigger's Cage
3
Nature's Claim
2
Spatial Contortion
3
Thought-Knot Seer
2
Thragtusk
2
Warping Wail

 

BG Rock

This is simply a collection of reasonably powerful Modern-legal cards. Just some of the best spot removal, discard, and threats the format has to offer. It packs it all into a brutally efficient curve that allows it to easily keep up with the slew of linear decks that tend to see play in Modern. You can read some of my fuller thoughts on BG Rock on Gathering Magic here as well as some specifics on sideboarding with the deck here.

Deck - BG Rocks

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Planeswalker (3)
3
Liliana of the Veil
Creature (14)
3
Hexdrinker
3
Scavenging Ooze
4
Tarmogoyf
4
Tireless Tracker
Sorcery (10)
3
Collective Brutality
3
Inquisition of Kozilek
1
Maelstrom Pulse
3
Thoughtseize
Instant (8)
4
Assassin's Trophy
4
Fatal Push
Land (25)
4
Blooming Marsh
3
Field of Ruin
2
Forest
2
Hissing Quagmire
2
Nurturing Peatland
2
Overgrown Tomb
4
Swamp
2
Treetop Village
4
Verdant Catacombs
Cards 60
Sideboard (15)
1
Abrupt Decay
2
Damping Sphere
2
Duress
2
Languish
4
Leyline of the Void
1
Liliana, the Last Hope
1
Nissa, Vital Force
2
Surgical Extraction