Sultai Control

This is a Blue-Black based control deck that splashes in some Green in order to play Assassin’s Trophy to remove problem permanents and Pulse of Murasa to help stabilize as the game goes long. It looks to generate card advantage with creatures like Snapcaster Mage and Torrential Gearhulk as well as powerful spells like Cryptic Command.

Sultai Control

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Planeswalker (1)
1
Liliana, the Last Hope
Creature (9)
3
Nimble Obstructionist
4
Snapcaster Mage
2
Torrential Gearhulk
Sorcery (4)
2
Collective Brutality
2
Damnation
Instant (21)
4
Assassin's Trophy
1
Consume the Meek
4
Cryptic Command
4
Fatal Push
2
Logic Knot
4
Opt
2
Pulse of Murasa
Land (25)
2
Breeding Pool
3
Creeping Tar Pit
1
Drowned Catacomb
2
Field of Ruin
1
Forest
3
Island
2
Misty Rainforest
1
Overgrown Tomb
4
Polluted Delta
2
Swamp
2
Verdant Catacombs
2
Watery Grave
Cards 60
Sideboard (15)
1
Abrupt Decay
1
Ceremonious Rejection
1
Damnation
3
Damping Sphere
2
Disdainful Stroke
1
Dispel
1
Jace, the Mind Sculptor
1
Liliana, the Last Hope
2
Negate
2
Unmoored Ego

 

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Grixis Delver

Grixis Delver is an aggro-control, or tempo, deck that looks to stick either its namesake Delver of Secrets or a large delve threat like Tasigur, the Golden Fang while disrupting its opponent. Efficient removal like Fatal Push and Lightning Bolt allow us to keep the board in check, while cards like Collective Brutality and Countersquall allow us to interact with spell based combo decks.

Grixis Delver

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Creature (15)
4
Delver of Secrets
2
Gurmag Angler
4
Snapcaster Mage
2
Tasigur, the Golden Fang
3
Young Pyromancer
Sorcery (3)
3
Collective Brutality
Instant (22)
1
Dismember
2
Fatal Push
3
Kolaghan's Command
4
Lightning Bolt
4
Opt
2
Spell Snare
2
Terminate
4
Thought Scour
Land (20)
1
Blood Crypt
2
Bloodstained Mire
1
Darkslick Shores
2
Island
1
Mountain
4
Polluted Delta
4
Scalding Tarn
1
Spirebluff Canal
2
Steam Vents
1
Swamp
1
Watery Grave
Cards 60
Sideboard (15)
2
Alpine Moon
2
Ceremonious Rejection
2
Countersquall
1
Disdainful Stroke
1
Dispel
1
Engineered Explosives
2
Fulminator Mage
1
Liliana, the Last Hope
3
Magma Spray

 

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Jeskai Nahiri

This is a combo control deck that is looking to keep the board in check using efficient removal like Lightning Bolt and Path to Exile. Our eventual combo is Nahiri, the Harbinger ticking up to eight and then ultimating to find Emrakul, the Aeons Torn. Nahiri offers powerful flexibility in a deck like this. She enables us to filter through cards we draw that might not line up well against our opponent, while also serving as additional removal with her down tick.

Jeskai Nahiri

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Planeswalker (6)
2
Gideon of the Trials
4
Nahiri, the Harbinger
Creature (5)
1
Emrakul, the Aeons Torn
4
Snapcaster Mage
Sorcery (7)
3
Anger of the Gods
4
Serum Visions
Instant (16)
2
Cryptic Command
4
Lightning Bolt
3
Lightning Helix
3
Mana Leak
4
Path to Exile
Enchantment (2)
2
Search for Azcanta
Land (24)
3
Celestial Colonnade
1
Field of Ruin
4
Flooded Strand
1
Glacial Fortress
2
Hallowed Fountain
3
Island
1
Mountain
1
Plains
1
Sacred Foundry
4
Scalding Tarn
2
Steam Vents
1
Sulfur Falls
Cards 60
Sideboard (15)
3
Damping Sphere
1
Disdainful Stroke
1
Dispel
1
Engineered Explosives
1
Izzet Staticaster
2
Negate
2
Rest in Peace
1
Supreme Verdict
2
Wear/Tear
/
1
Wrath of God

 

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Bring to Kiki

This is a double toolbox deck that utilizes most of its sideboard for a Glittering Wish package, while containing a variety of bullets in the main deck as well to search up with Bring to Light. All of the non-sense is tied together thanks to a variety of cards that ramp mana out faster and various combo kills that involve Kiki-Jiki, Mirror Breaker.

Bring to Kiki

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Creature (26)
1
Acidic Slime
4
Arbor Elf
4
Birds of Paradise
2
Deceiver Exarch
1
Eternal Witness
1
Glen Elendra Archmage
2
Kiki-Jiki, Mirror Breaker
1
Obstinate Baloth
4
Restoration Angel
1
Shriekmaw
1
Sylvan Caryatid
1
Village Bell-Ringer
2
Wall of Omens
1
Knight of Autumn
Sorcery (9)
3
Bring to Light
1
Crumble to Dust
4
Glittering Wish
1
Primal Command
Artifact (1)
1
Dimir Signet
Enchantment (4)
4
Utopia Sprawl
Land (20)
2
Breeding Pool
2
Forest
1
Mountain
1
Overgrown Tomb
1
Plains
3
Stomping Ground
2
Temple Garden
4
Windswept Heath
4
Wooded Foothills
Cards 60
Sideboard (15)
1
Abrupt Decay
1
Bounding Krasis
1
Bring to Light
1
Fracturing Gust
1
Izzet Staticaster
1
Kambal, Consul of Allocation
1
Kolaghan's Command
1
Maelstrom Pulse
1
Safewright Quest
1
Siege Rhino
1
Sin Collector
1
Slaughter Games
1
Supreme Verdict
1
Teferi, Hero of Dominaria
1
Xenagos, the Reveler

 

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Tribal Zoo

This is an aggressive deck that is looking to pressure the opponent with efficient creatures like Wild Nactl, Mantis Rider, and Bloodbraid Elf. Once it gets the opponent low it looks to close the game out with reach via cards like Lightning Bolt and Tribal Flames.

Tribal Zoo

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Creature (28)
4
Bloodbraid Elf
4
Goblin Guide
1
Grim Lavamancer
4
Mantis Rider
4
Noble Hierarch
3
Savage Knuckleblade
4
Tarmogoyf
4
Wild Nacatl
Sorcery (6)
2
Lead the Stampede
4
Tribal Flames
Instant (4)
4
Lightning Bolt
Land (22)
1
Blood Crypt
1
Bloodstained Mire
1
Breeding Pool
2
Flooded Strand
1
Forest
1
Hallowed Fountain
1
Mountain
1
Plains
1
Sacred Foundry
1
Steam Vents
1
Stomping Ground
1
Temple Garden
2
Verdant Catacombs
4
Windswept Heath
3
Wooded Foothills
Cards 60
Sideboard (15)
2
Alpine Moon
4
Destructive Revelry
1
Grim Lavamancer
2
Kambal, Consul of Allocation
2
Lightning Helix
2
Rest in Peace
2
Tireless Tracker

 

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Grixis Goryo As Foretold

Why limit yourself to just one combo when you can play them all? This deck not only has Griselbrand and Goryo’s Vengeance, but it also has Kiki-Jiki, Mirror Breaker plus Deceiver Exarch. We can combo with Kiki as early as the third turn thanks to Izzet Charm ditching our combo creatures and then Living End flipping them back into play off of As Foretold.

Grixis Goryo Asforetold

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Creature (14)
4
Deceiver Exarch
3
Griselbrand
4
Jace, Vryn's Prodigy
3
Kiki-Jiki, Mirror Breaker
Sorcery (12)
2
Ancestral Vision
3
Collective Brutality
4
Discovery/Dispersal
/
3
Living End
Instant (8)
4
Goryo's Vengeance
4
Izzet Charm
Enchantment (4)
4
As Foretold
Land (22)
2
Blackcleave Cliffs
1
Blood Crypt
3
Bloodstained Mire
1
Cascade Bluffs
1
Darkslick Shores
1
Island
1
Mountain
3
Polluted Delta
1
Scalding Tarn
2
Spirebluff Canal
2
Steam Vents
1
Swamp
2
Tolaria West
1
Watery Grave
Cards 60
Sideboard (15)
2
Abrade
3
Anger of the Gods
1
Collective Brutality
2
Dispel
2
Engineered Explosives
2
Fatal Push
3
Ral, Izzet Viceroy

 

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Green Stompy

This is an aggressive deck looking to play honest creatures on curve and attack until our opponent reaches zero. The vast amount of green mana symbols in our creature’s casting costs allow us to leverage the very powerful combat trick Aspect of Hydra to steal games.

Green Stompy

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Creature (26)
4
Avatar of the Resolute
4
Dryad Militant
2
Experiment One
2
Kalonian Tusker
2
Scavenging Ooze
4
Steel Leaf Champion
4
Strangleroot Geist
4
Pelt Collector
Instant (10)
4
Aspect of Hydra
3
Dismember
3
Vines of Vastwood
Enchantment (4)
4
Rancor
Land (20)
16
Forest
2
Horizon Canopy
2
Treetop Village
Cards 60
Sideboard (15)
3
Damping Sphere
2
Feed the Clan
2
Nissa, Voice of Zendikar
2
Reclamation Sage
2
Relic of Progenitus
1
Scavenging Ooze
2
Spellskite
1
Unravel the Aether

 

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Ad Nauseam

This is a two card combo deck that is looking to cast its namesake Ad Nauseam while it either has Phyrexian Unlife in play or has also resolved an Angel’s Grace. This allows us to draw our entire deck, which then allows us to kill our opponent by casting Lightning Storm by pitching a few copies of Simian Spirit Guide. You can learn more about Ad Nauseam in this guide here.

Ad Nauseam

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Creature (4)
4
Simian Spirit Guide
Sorcery (8)
4
Serum Visions
4
Sleight of Hand
Instant (15)
4
Ad Nauseam
4
Angel's Grace
1
Lightning Storm
3
Pact of Negation
2
Peer Through Depths
1
Slaughter Pact
Artifact (9)
1
Conjurer's Bauble
4
Lotus Bloom
4
Pentad Prism
Enchantment (4)
4
Phyrexian Unlife
Land (20)
2
City of Brass
3
Darkslick Shores
3
Gemstone Mine
1
Island
1
Plains
3
Seachrome Coast
3
Temple of Deceit
3
Temple of Enlightenment
1
Tolaria West
Cards 60
Sideboard (15)
2
Bontu's Last Reckoning
1
Boseiju, Who Shelters All
1
Echoing Truth
2
Fatal Push
1
Hurkyl's Recall
4
Leyline of Sanctity
1
Mystical Teachings
2
Silence
1
Supreme Verdict

 

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Amulet Titan

Amulet Titan is a deck based around putting lands like Simic Growth Chamber into play while we control Amulet of Vigor to quickly generate enough mana to slam a Primeval Titan into play. Titan can then give itself haste by finding Slayers’ Stronghold or it can find another Titan by turning Tolaria West into Summoner’s Pact.

Deck - Amulet Titan

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Creature (14)
4
Azusa, Lost but Seeking
4
Primeval Titan
1
Reclamation Sage
4
Sakura-Tribe Scout
1
Skyshroud Ranger
Sorcery (4)
4
Ancient Stirrings
Instant (9)
4
Once Upon a Time
1
Pact of Negation
4
Summoner's Pact
Artifact (5)
4
Amulet of Vigor
1
Engineered Explosives
Land (28)
1
Bojuka Bog
1
Boros Garrison
2
Breeding Pool
2
Castle Garenbrig
1
Cavern of Souls
1
Field of the Dead
2
Forest
2
Gemstone Mine
1
Ghost Quarter
1
Golgari Rot Farm
1
Gruul Turf
1
Radiant Fountain
1
Selesnya Sanctuary
4
Simic Growth Chamber
1
Slayers' Stronghold
1
Snow-Covered Forest
1
Sunhome, Fortress of the Legion
3
Tolaria West
1
Vesuva
Cards 60
Sideboard (15)
1
Cavern of Souls
2
Disdainful Stroke
3
Dismember
2
Engineered Explosives
1
Field of the Dead
2
Force of Vigor
2
Obstinate Baloth
1
Ramunap Excavator
1
Tireless Tracker

 

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Zombie Loam

Zombie Loam is a grindy midrange deck looking to generate card advantage with Life from the Loam and Squee, Goblin Nabob alongside Zombie Infestation to put a bunch of power into play. We use cards like Conflagrate and Raven’s Crime to help us not die while we get some power into play.

Zombie Loam

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Creature (14)
4
Bloodghast
4
Prized Amalgam
4
Squee, Goblin Nabob
2
Stinkweed Imp
Sorcery (14)
3
Conflagrate
4
Faithless Looting
4
Life from the Loam
2
Lingering Souls
1
Raven's Crime
Instant (4)
1
Darkblast
1
Lightning Axe
1
Murderous Cut
1
Start
Enchantment (4)
4
Zombie Infestation
Land (24)
2
Blood Crypt
4
Bloodstained Mire
1
Canyon Slough
1
Forest
3
Ghost Quarter
1
Godless Shrine
1
Marsh Flats
1
Mountain
2
Overgrown Tomb
1
Polluted Delta
1
Stomping Ground
1
Swamp
4
Verdant Catacombs
1
Wooded Foothills
Cards 60
Sideboard (15)
2
Abrupt Decay
3
Ancient Grudge
1
Darkblast
2
Golgari Brownscale
1
Golgari Charm
1
Lightning Axe
2
Maelstrom Pulse
2
Raven's Crime
1
Vengeful Pharaoh

 

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