This is an aggro-control, or “tempo”, deck that plays efficient interaction to survive the early turns. It looks to grind out card advantage in longer games on the back of cards like Spellstutter Sprite, Snapcaster Mage, and Bitterblossom.
Kalitas, Traitor of Ghet
This is a take on the Blue-White Control archetype that has seen fringe success in Modern off and on over the years. It looks to solve some of the clumsiness Blue-White has by playing Sakura-Tribe Elder to cast our more expensive cards ahead of schedule. If you enjoy activating lots of planeswalkers this is a deck you do not want to pass up.
Bant Super Friends
Teferi, Hero of Dominaria
This is one of the best “fair” decks in Modern currently. It plays efficient disruption in the form of discard spells and Lightning Bolts to keep itself alive in the early game, while playing powerful threats like Young Pyromancer and Bedlam Reveler to generate card advantage as a game goes long. It also gets to steal the occasional “free win” on the back of prison cards like Blood Moon and Ensnaring Bridge.
Kambal, Consul of Allocation
This is a control deck that aims to deck, or “mill”, the opponent out of cards as its win condition. While occasionally it will have draws that mill the opponent out quickly, often we do it slowly while controlling the board with cards like Fatal Push and Ensnaring Bridge.
Oboro, Palace in the Clouds
Jeskai Ascendancy Combo, or JAC for short, is something that I can best describe as “interesting storm”. While it is a linear combo deck, the way we end up winning the game each time we play it is going to vary. Generally speaking we draw through our deck with cantrips and Jeskai Ascendancy loot triggers, while powering up our mana creatures to attack with. You can read my full primer about this deck on Gathering Magic here. You can also talk about this deck in the JAC discord server here.
This is an aggro-control, or “tempo”, deck. It looks to set its opponent behind with cards like Remand while applying pressure with evasive threats like Delver of Secrets and Nimble Obstructionist. Cards like Lightning Bolt and Wizard’s Lightning allow us to both control the board or close out games when our opponent’s health total gets low. You can read a bit about this history of this deck on CSI here as well as check out a primer after my run at SCG Indy here.
This is an aggressive deck, capable of explosive turn three kills on the back of curving Steppe Lynx, into Plated Geopede, into turn three fetch land plus Renegade Rallier. This deck is also able to be interactive when it needs to be with cards like Lightning Bolt and Path to Exile. You can find some specifics about boarding with this in my article here.
Chandra, Torch of Defiance
This is simply a collection of reasonably powerful Modern-legal cards. Just some of the best spot removal, discard, and threats the format has to offer. It packs it all into a brutally efficient curve that allows it to easily keep up with the slew of linear decks that tend to see play in Modern. You can read some of my fuller thoughts on BG Rock on Gathering Magic here as well as some specifics on sideboarding with the deck here.