Goblins

This is a midrange deck with an aggressive slant that looks to leverage tribal Goblin synergies with cards like Goblin Piledriver, Goblin Chieftain, and Goblin Ringleader to win games. While this deck can definitely end the game quickly on occasion the toolbox nature of Goblin Matron and the card advantage provided by Goblin Ringleader gives it a lot of staying power into the mid and late game.

Goblins

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Creature (33)
1
Frogtosser Banneret
1
Goblin Chieftain
2
Goblin Cratermaker
4
Goblin Matron
3
Goblin Piledriver
4
Goblin Ringleader
4
Goblin Warchief
1
Legion Loyalist
4
Mogg War Marshal
4
Munitions Expert
2
Pashalik Mons
1
Skirk Prospector
2
Sling-Gang Lieutenant
Instant (1)
1
Tarfire
Artifact (4)
4
Aether Vial
Land (22)
4
Auntie's Hovel
1
Blood Crypt
4
Bloodstained Mire
4
Cavern of Souls
4
Field of Ruin
4
Mountain
1
Swamp
Cards 60
Sideboard (15)
3
Damping Sphere
2
Earwig Squad
1
Goblin Chainwhirler
1
Goblin Chieftain
1
Goblin Cratermaker
1
Goblin Trashmaster
2
Grafdigger's Cage
2
Sling-Gang Lieutenant
2
Warren Weirding

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBDGSHpqhdOmkAuFnQmsWBR&v=jcvZP-jCHk4&layout=gallery[/embedyt]

Bant Eldrazi

This is a disruptive midrange deck. It is looking to close games out quickly by playing Thought-Knot Seer and Reality Smasher ahead of curve with cards like Noble Hierarch and Eldrazi Temple. It also gets to play the best cantrip in Modern, Once Upon a Time, and the best removal spell in Path to Exile.

Deck - Bant Eldrazi

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Planeswalker (3)
3
Oko, Thief of Crowns
Creature (22)
2
Drowner of Hope
4
Eldrazi Displacer
2
Knight of Autumn
4
Noble Hierarch
4
Reality Smasher
4
Thought-Knot Seer
2
Thragtusk
Sorcery (2)
2
Ancient Stirrings
Instant (10)
4
Once Upon a Time
3
Path to Exile
3
Stubborn Denial
Land (23)
1
Breeding Pool
2
Brushland
2
Cavern of Souls
4
Eldrazi Temple
1
Forest
1
Hallowed Fountain
1
Island
1
Plains
4
Prismatic Vista
1
Temple Garden
1
Wastes
2
Windswept Heath
2
Yavimaya Coast
Cards 60
Sideboard (15)
2
Collector Ouphe
2
Damping Sphere
2
Deputy of Detention
2
Engineered Explosives
1
Knight of Autumn
2
Rest in Peace
2
Thalia, Guardian of Thraben
2
Tireless Tracker
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghAC3xn_L0TUoLVXPEQTj5il&v=WTvlA16YyoY&layout=gallery[/embedyt]

Vannifar Chord

This is a creature combo deck that generates infinite copies of Restoration Angels or Corridor Monitor via Kiki-Jiki, Mirror Breaker. We make this happen via search effects like Chord of Calling, Eldritch Evolution and Prime Speaker Vannifar.

Prime Speaker Vannifar is especially deadly because it can generate a combo kill from just a single one mana creature and two forests. We do this as follows:

Bant Pod

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Creature (31)
3
Birds of Paradise
1
Corridor Monitor
1
Deputy of Detention
4
Giver of Runes
1
Kiki-Jiki, Mirror Breaker
3
Knight of Autumn
4
Noble Hierarch
4
Prime Speaker Vannifar
1
Renegade Rallier
3
Restoration Angel
4
Stoneforge Mystic
2
Vendilion Clique
Instant (6)
2
Chord of Calling
4
Once Upon a Time
Artifact (2)
1
Batterskull
1
Sword of Light and Shadow
Land (21)
1
Botanical Sanctum
2
Breeding Pool
1
Flooded Strand
2
Forest
1
Hallowed Fountain
1
Horizon Canopy
1
Island
4
Misty Rainforest
1
Plains
2
Razorverge Thicket
1
Temple Garden
4
Windswept Heath
Cards 60
Sideboard (15)
2
Burrenton Forge-Tender
2
Collector Ouphe
1
Eidolon of Rhetoric
2
Eldritch Evolution
1
Gaddock Teeg
1
Glen Elendra Archmage
2
Path to Exile
1
Qasali Pridemage
1
Remorseful Cleric
1
Scavenging Ooze
1
Sword of Fire and Ice
[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghDVmNkKEc72Gg9jPWOq5OBy&v=zb7WAyj2xB8&layout=gallery[/embedyt]

Biovisionary Company

This is a midrange value deck that seeks to generate card advantage through value creatures like Coiling OracleEternal Witness, and Militia Bugler. The meme factor comes in from our combo finish which looks to leverage the card Biovisionary alongside cheap clone effects like Phantasmal Image and Mirror Image. In a pinch these clones can also be used to make more value creatures allowing us to flood the board with two power creatures.

Deck - Bio Company

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Creature (30)
4
Biovisionary
2
Birds of Paradise
4
Coiling Oracle
4
Eternal Witness
4
Militia Bugler
3
Mirror Image
4
Noble Hierarch
4
Phantasmal Image
1
Knight of Autumn
Instant (7)
2
Chord of Calling
4
Collected Company
1
Mirrorweave
Land (23)
3
Botanical Sanctum
2
Breeding Pool
3
Forest
1
Hallowed Fountain
2
Horizon Canopy
1
Island
4
Misty Rainforest
1
Plains
1
Temple Garden
4
Windswept Heath
1
Gavony Township
Cards 60
Sideboard (15)
2
Auriok Champion
2
Eidolon of Rhetoric
3
Path to Exile
3
Rest in Peace
1
Selfless Spirit
1
Spell Queller
3
Stony Silence

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBXV7JQHmEyuCgYiYzWPGIC&v=9F2b6SDsNw0&layout=gallery[/embedyt]

Bring to Kiki

This is a double toolbox deck that utilizes most of its sideboard for a Glittering Wish package, while containing a variety of bullets in the main deck as well to search up with Bring to Light. All of the non-sense is tied together thanks to a variety of cards that ramp mana out faster and various combo kills that involve Kiki-Jiki, Mirror Breaker.

Bring to Kiki

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Creature (26)
1
Acidic Slime
4
Arbor Elf
4
Birds of Paradise
2
Deceiver Exarch
1
Eternal Witness
1
Glen Elendra Archmage
2
Kiki-Jiki, Mirror Breaker
1
Obstinate Baloth
4
Restoration Angel
1
Shriekmaw
1
Sylvan Caryatid
1
Village Bell-Ringer
2
Wall of Omens
1
Knight of Autumn
Sorcery (9)
3
Bring to Light
1
Crumble to Dust
4
Glittering Wish
1
Primal Command
Artifact (1)
1
Dimir Signet
Enchantment (4)
4
Utopia Sprawl
Land (20)
2
Breeding Pool
2
Forest
1
Mountain
1
Overgrown Tomb
1
Plains
3
Stomping Ground
2
Temple Garden
4
Windswept Heath
4
Wooded Foothills
Cards 60
Sideboard (15)
1
Abrupt Decay
1
Bounding Krasis
1
Bring to Light
1
Fracturing Gust
1
Izzet Staticaster
1
Kambal, Consul of Allocation
1
Kolaghan's Command
1
Maelstrom Pulse
1
Safewright Quest
1
Siege Rhino
1
Sin Collector
1
Slaughter Games
1
Supreme Verdict
1
Teferi, Hero of Dominaria
1
Xenagos, the Reveler

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghAkz7-v2AscQRAvqHNd4PkC&v=p_H3XuG_9a8&layout=gallery[/embedyt]

4 Color Saheeli

This is a creature combo deck that is looking to generate infinite 1/4 creatures with haste by pairing Felidar Guardian and Saheeli Rai together.

Saheeli Combo

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Planeswalker (4)
4
Saheeli Rai
Creature (22)
4
Birds of Paradise
4
Felidar Guardian
2
Huntmaster of the Fells
4
Seasoned Pyromancer
4
Stoneforge Mystic
4
Voice of Resurgence
Instant (7)
3
Lightning Helix
4
Once Upon a Time
Artifact (3)
1
Batterskull
1
Sword of Fire and Ice
1
Sword of Light and Shadow
Enchantment (4)
4
Oath of Nissa
Land (20)
3
Arid Mesa
1
Forest
3
Grove of the Burnwillows
1
Hallowed Fountain
1
Mountain
1
Plains
2
Razorverge Thicket
1
Sacred Foundry
2
Stomping Ground
1
Temple Garden
4
Windswept Heath
Cards 60
Sideboard (15)
3
Collector Ouphe
3
Damping Sphere
3
Knight of Autumn
3
Path to Exile
3
Rest in Peace

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghCLVZDPBk6_E0sldvz93RbP&v=DyQCDl0FxVE&layout=gallery[/embedyt]

Dredge

Dredge is best described as a midrange deck with combo elements. Against interactive decks Dredge generates card advantage with recursive threats, while interacting with the board thanks to Conflagrate. It is described as having combo elements because of the occasional fast draw it can generate when it finds its Prized Amalgams quickly. How powerful Dredge is at any given point is often related to how much graveyard hate people are playing. If you can dodge seeing cards like Rest in Peace and Leyline of the Void, this deck is very good. You can read more about Dredge on Star City Games here and here.

Dredge

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Creature (22)
4
Bloodghast
3
Golgari Thug
3
Insolent Neonate
4
Narcomoeba
4
Prized Amalgam
4
Stinkweed Imp
Sorcery (15)
4
Cathartic Reunion
3
Conflagrate
4
Creeping Chill
4
Life from the Loam
Artifact (4)
4
Shriekhorn
Land (19)
3
Arid Mesa
1
Blast Zone
2
Blood Crypt
2
Bloodstained Mire
3
Copperline Gorge
3
Forgotten Cave
1
Gemstone Mine
2
Mountain
2
Stomping Ground
Cards 60
Sideboard (15)
1
Ancient Grudge
3
Assassin's Trophy
2
Collective Brutality
1
Driven/Despair
1
Gnaw to the Bone
1
Lightning Axe
3
Nature's Claim
3
Thoughtseize

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghDW5Vd-wR90JOhkAGwOlCVn&v=qOup799SUIA&layout=gallery[/embedyt]

Temur Kiki Evolution

This is currently my favorite creature combo deck in Modern. It backs up the infinite combo Kiki-Jiki, Mirror Breaker threatens with an aggressive beat down plan. In addition to finding our combo pieces, Eldritch Evolution also lets us find different utility creatures in different spots. Just keep in mind if you try to evolve into a Bloodbraid Elf you will not get a cascade trigger!

If you would like some sideboarding tips with this deck, you can read my article about it on CoolStuff Inc here.

Temur Kiki

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Creature (30)
4
Birds of Paradise
4
Bloodbraid Elf
3
Bounding Krasis
1
Eternal Witness
1
Goblin Chainwhirler
1
Kiki-Jiki, Mirror Breaker
1
Pestermite
3
Scavenging Ooze
1
Shaman of the Great Hunt
4
Strangleroot Geist
3
Tireless Tracker
4
Ice-Fang Coatl
Sorcery (3)
3
Eldritch Evolution
Instant (4)
4
Lightning Bolt
Land (23)
2
Botanical Sanctum
1
Breeding Pool
2
Copperline Gorge
4
Misty Rainforest
1
Rootbound Crag
2
Scalding Tarn
2
Steam Vents
2
Stomping Ground
2
Wooded Foothills
3
Snow-Covered Forest
1
Snow-Covered Island
1
Snow-Covered Mountain
Cards 60
Sideboard (15)
2
Abrade
2
Alpine Moon
2
Damping Sphere
1
Fulminator Mage
1
Obstinate Baloth
2
Reclamation Sage
2
Roast
1
Scab-Clan Berserker
1
Tireless Tracker
1
Izzet Staticaster

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBMIdpLp5qOUNrsWaOJQ48A&v=Gp0Z34XE4Go&layout=gallery[/embedyt]

UB Fae

This is an aggro-control, or “tempo”, deck that plays efficient interaction to survive the early turns. It looks to grind out card advantage in longer games on the back of cards like Spellstutter Sprite, Snapcaster Mage, and Bitterblossom.

UB Faeries

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Creature (16)
2
Brazen Borrower
3
Mistbind Clique
2
Murderous Rider
2
Snapcaster Mage
4
Spellstutter Sprite
3
Vendilion Clique
Sorcery (6)
4
Inquisition of Kozilek
2
Thoughtseize
Instant (10)
4
Drown in the Loch
3
Fatal Push
3
Thought Scour
Enchantment (4)
4
Bitterblossom
Land (24)
1
Bloodstained Mire
3
Creeping Tar Pit
1
Darkslick Shores
1
Flooded Strand
4
Island
2
Mutavault
4
Polluted Delta
4
Secluded Glen
2
Swamp
2
Watery Grave
Cards 60
Sideboard (15)
2
Ceremonious Rejection
3
Collective Brutality
2
Damping Sphere
2
Disdainful Stroke
1
Dismember
1
Force of Negation
2
Kalitas, Traitor of Ghet
1
Murderous Rider
1
Negate

 

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Mardu Pyromancer

This is one of the best “fair” decks in Modern currently. It plays efficient disruption in the form of discard spells and Lightning Bolts to keep itself alive in the early game, while playing powerful threats like Young Pyromancer and Bedlam Reveler to generate card advantage as a game goes long. It also gets to steal the occasional “free win” on the back of prison cards like Blood Moon and Ensnaring Bridge.

Mardu Pyromancer

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Creature (10)
4
Young Pyromancer
4
Seasoned Pyromancer
2
Bedlam Reveler
Sorcery (16)
3
Collective Brutality
2
Dreadbore
4
Inquisition of Kozilek
4
Lingering Souls
3
Thoughtseize
Instant (9)
2
Fatal Push
3
Kolaghan's Command
4
Lightning Bolt
Enchantment (3)
3
Blood Moon
Land (22)
4
Blackcleave Cliffs
3
Blood Crypt
4
Bloodstained Mire
4
Marsh Flats
3
Mountain
1
Plains
1
Sacred Foundry
2
Swamp
Cards 60
Sideboard (15)
1
Collective Brutality
3
Ensnaring Bridge
2
Kambal, Consul of Allocation
4
Leyline of the Void
3
Molten Rain
2
Wear/Tear

 

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