Bring to Niv

This is a Five Color Control / Toolbox deck that utilizes Arcum’s Astrolabe and Birds of Paradise to cast its spells consistently.  Our namesake cards Niv-Mizzet Reborn and Bring to Light provide card advantage and utility to get us out of sticky situations.

Bring to Niv

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Planeswalker (5)
1
Kaya, Orzhov Usurper
1
Teferi, Time Raveler
3
Wrenn and Six
Creature (12)
4
Birds of Paradise
1
Huntmaster of the Fells
3
Ice-Fang Coatl
3
Niv-Mizzet Reborn
1
Tolsimir, Friend to Wolves
Sorcery (6)
3
Bring to Light
1
Dreadbore
1
Supreme Verdict
1
Unmoored Ego
Instant (10)
2
Assassin's Trophy
2
Izzet Charm
1
Kaya's Guile
1
Kolaghan's Command
4
Lightning Helix
Artifact (4)
4
Arcum's Astrolabe
Land (23)
1
Breeding Pool
2
Ghost Quarter
1
Misty Rainforest
1
Overgrown Tomb
1
Pillar of the Paruns
4
Prismatic Vista
2
Snow-Covered Forest
2
Snow-Covered Island
1
Snow-Covered Mountain
1
Snow-Covered Plains
1
Snow-Covered Swamp
1
Stomping Ground
1
Temple Garden
1
Verdant Catacombs
1
Windswept Heath
2
Wooded Foothills
Cards 60
Sideboard (15)
2
Ashiok, Dream Render
1
Crumble to Dust
1
Deafening Clarion
1
Dovin's Veto
1
Fracturing Gust
1
Izzet Staticaster
1
Kambal, Consul of Allocation
1
Kaya's Guile
1
Kess, Dissident Mage
2
Knight of Autumn
1
Lavinia, Azorius Renegade
1
Unmoored Ego
1
Wheel of Sun and Moon

Mardu Ponza Reanimator

While this might not look like a land destruction deck at first glance, when you Footsteps of the GoryoWoodfall Primus or Ashen Rider into play on turn three to blow up two of your opponent’s lands you’ll understand. This deck also has a midrange backup plan which allows it to grind a bit on the back of Lingering Souls and simply casting its large threats.

Mardu Ponza Reanimator

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Creature (14)
4
Ashen Rider
2
Elesh Norn, Grand Cenobite
4
Woodfall Primus
4
Insolent Neonate
Sorcery (22)
4
Cathartic Reunion
3
Collective Brutality
4
Footsteps of the Goryo
4
Lingering Souls
4
Thoughtseize
3
Unburial Rites
Instant (4)
2
Fatal Push
2
Makeshift Mannequin
Land (20)
1
Arid Mesa
2
Blackcleave Cliffs
2
Blood Crypt
4
Bloodstained Mire
1
Geier Reach Sanitarium
1
Godless Shrine
1
Inspiring Vantage
2
Marsh Flats
1
Mountain
1
Plains
2
Sacred Foundry
2
Swamp
Cards 60
Sideboard (15)
1
Abrade
2
Anger of the Gods
1
Collective Brutality
2
Fragmentize
4
Leyline of the Void
1
Sweltering Suns
2
Timely Reinforcements
2
Wear/Tear
/

 

Grixis Delver

Grixis Delver is an aggro-control, or tempo, deck that looks to stick either its namesake Delver of Secrets or a large delve threat like Tasigur, the Golden Fang while disrupting its opponent. Efficient removal like Fatal Push and Lightning Bolt allow us to keep the board in check, while cards like Collective Brutality and Countersquall allow us to interact with spell based combo decks.

Grixis Delver

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Creature (15)
4
Delver of Secrets
2
Gurmag Angler
4
Snapcaster Mage
2
Tasigur, the Golden Fang
3
Young Pyromancer
Sorcery (3)
3
Collective Brutality
Instant (22)
1
Dismember
2
Fatal Push
3
Kolaghan's Command
4
Lightning Bolt
4
Opt
2
Spell Snare
2
Terminate
4
Thought Scour
Land (20)
1
Blood Crypt
2
Bloodstained Mire
1
Darkslick Shores
2
Island
1
Mountain
4
Polluted Delta
4
Scalding Tarn
1
Spirebluff Canal
2
Steam Vents
1
Swamp
1
Watery Grave
Cards 60
Sideboard (15)
2
Alpine Moon
2
Ceremonious Rejection
2
Countersquall
1
Disdainful Stroke
1
Dispel
1
Engineered Explosives
2
Fulminator Mage
1
Liliana, the Last Hope
3
Magma Spray

 

UB Thing

This is a Blue-Black Control deck that can occasionally produce aggressive draws on the back Thing in the Ice or Tasigur, the Golden Fang. We tie it all together with a variety of cheap cantrips and some efficient disruption in the form of cards like Fatal Push and Thoughtseize.

UB Thing

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Planeswalker (2)
2
Liliana, the Last Hope
Creature (10)
4
Snapcaster Mage
2
Tasigur, the Golden Fang
4
Thing in the Ice
Sorcery (10)
3
Collective Brutality
4
Inquisition of Kozilek
3
Thoughtseize
Instant (16)
1
Cast Down
2
Cryptic Command
1
Dismember
3
Fatal Push
4
Opt
1
Peek
4
Thought Scour
Land (22)
4
Darkslick Shores
1
Flooded Strand
2
Ghost Quarter
2
Island
1
Marsh Flats
4
Polluted Delta
2
Swamp
3
Watery Grave
3
Creeping Tar Pit
Cards 60
Sideboard (15)
3
Ceremonious Rejection
1
Collective Brutality
2
Countersquall
2
Damping Sphere
1
Disdainful Stroke
1
Dispel
1
Fatal Push
2
Fulminator Mage
2
Spellskite

 

4 Color Geist

This a four color aggro-control, or “tempo”, deck. Mardu Blue, Jeskai Black, Esper Red – call it what you will – this deck contains most of the best cards in all of its colors. We start with efficient removal like Lightning Bolt, Path to Exile, and Lightning Helix. Then we get to end the game with creatures like Snapcaster Mage and Tasigur, the Golden Fang as well as hard to deal with threats like Geist of Saint Traft and Lingering Souls.

4 Color Geist

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Creature (10)
4
Geist of Saint Traft
4
Snapcaster Mage
2
Tasigur, the Golden Fang
Sorcery (7)
3
Collective Brutality
4
Lingering Souls
Instant (20)
2
Countersquall
2
Kolaghan's Command
4
Lightning Bolt
4
Lightning Helix
4
Path to Exile
4
Thought Scour
Land (23)
2
Arid Mesa
2
Blood Crypt
2
Creeping Tar Pit
2
Flooded Strand
1
Hallowed Fountain
1
Island
4
Marsh Flats
1
Mountain
1
Plains
2
Polluted Delta
2
Sacred Foundry
1
Steam Vents
1
Swamp
1
Watery Grave
Cards 60
Sideboard (15)
1
Alpine Moon
3
Anger of the Gods
1
Countersquall
3
Damping Sphere
1
Disdainful Stroke
2
Hide/Seek
/
1
Izzet Staticaster
1
Wear/Tear
/
2
Unmoored Ego

 

Jeskai Nahiri

This is a combo control deck that is looking to keep the board in check using efficient removal like Lightning Bolt and Path to Exile. Our eventual combo is Nahiri, the Harbinger ticking up to eight and then ultimating to find Emrakul, the Aeons Torn. Nahiri offers powerful flexibility in a deck like this. She enables us to filter through cards we draw that might not line up well against our opponent, while also serving as additional removal with her down tick.

Jeskai Nahiri

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Planeswalker (6)
2
Gideon of the Trials
4
Nahiri, the Harbinger
Creature (5)
1
Emrakul, the Aeons Torn
4
Snapcaster Mage
Sorcery (7)
3
Anger of the Gods
4
Serum Visions
Instant (16)
2
Cryptic Command
4
Lightning Bolt
3
Lightning Helix
3
Mana Leak
4
Path to Exile
Enchantment (2)
2
Search for Azcanta
Land (24)
3
Celestial Colonnade
1
Field of Ruin
4
Flooded Strand
1
Glacial Fortress
2
Hallowed Fountain
3
Island
1
Mountain
1
Plains
1
Sacred Foundry
4
Scalding Tarn
2
Steam Vents
1
Sulfur Falls
Cards 60
Sideboard (15)
3
Damping Sphere
1
Disdainful Stroke
1
Dispel
1
Engineered Explosives
1
Izzet Staticaster
2
Negate
2
Rest in Peace
1
Supreme Verdict
2
Wear/Tear
/
1
Wrath of God

 

UW Control

This is a control deck looking to prolong the game with tools like Logic Knot, Path to Exile, and Terminus while it generates card advantage with cards like Jace, the Mind Sculptor, Teferi, Hero of Dominaria, and Search for Azcanta.

UW Control

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Planeswalker (5)
3
Jace, the Mind Sculptor
2
Teferi, Hero of Dominaria
Creature (4)
2
Nimble Obstructionist
2
Snapcaster Mage
Sorcery (4)
4
Terminus
Instant (18)
3
Cryptic Command
2
Hieroglyphic Illumination
2
Logic Knot
1
Mana Leak
1
Negate
4
Opt
4
Path to Exile
1
Settle the Wreckage
Enchantment (4)
1
Detention Sphere
3
Search for Azcanta
Land (25)
3
Celestial Colonnade
4
Field of Ruin
4
Flooded Strand
1
Glacial Fortress
2
Hallowed Fountain
6
Island
2
Plains
3
Temple of Enlightenment
Cards 60
Sideboard (15)
1
Detention Sphere
1
Disdainful Stroke
1
Disenchant
1
Dispel
1
Negate
1
Oust
2
Rest in Peace
2
Stony Silence
2
Surgical Extraction
2
Vendilion Clique
1
Timely Reinforcements

 

UG Polymorph

This mostly creatureless deck is looking to generate creature tokens and then convert them into a scary monster via Polymorph or Proteus Staff. We have a back up plan of being a value midrange on the back of planeswalkers and creature lands.

UG Polymorph

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Planeswalker (8)
3
Garruk Wildspeaker
1
Jace, the Mind Sculptor
4
Nissa, Voice of Zendikar
Creature (2)
2
Emrakul, the Aeons Torn
Sorcery (15)
3
Call of the Herd
4
Explore
4
Polymorph
4
Search for Tomorrow
Artifact (5)
2
Engineered Explosives
3
Proteus Staff
Enchantment (4)
4
Utopia Sprawl
Land (26)
2
Blinkmoth Nexus
3
Breeding Pool
5
Forest
2
Island
4
Khalni Garden
4
Misty Rainforest
4
Mutavault
2
Treetop Village
Cards 60
Sideboard (15)
4
Chalice of the Void
1
Creeping Corrosion
2
Iona, Shield of Emeria
1
Jace, the Mind Sculptor
1
Nature's Claim
3
Negate
3
Terastodon

 

Green-X Tron

This is considered one of the boogie men of the Modern format because it tends to have fairly skewed match ups. Tron beats up on midrange and control decks, while struggling against aggressive and fast combo decks. If you enjoy playing big spells this is the deck for you. You can read more about Tron on Star City Games here.

Tron

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Planeswalker (6)
4
Karn Liberated
2
Ugin, the Spirit Dragon
Creature (9)
2
Ulamog, the Ceaseless Hunger
3
Walking Ballista
1
World Breaker
3
Wurmcoil Engine
Sorcery (7)
4
Ancient Stirrings
3
Sylvan Scrying
Instant (4)
4
Once Upon a Time
Artifact (16)
4
Chromatic Sphere
4
Chromatic Star
4
Expedition Map
4
Oblivion Stone
Land (18)
1
Blast Zone
4
Forest
1
Sanctum of Ugin
4
Urza's Mine
4
Urza's Power Plant
4
Urza's Tower
Cards 60
Sideboard (15)
1
Emrakul, the Promised End
1
Ghost Quarter
3
Nature's Claim
2
Thragtusk
2
Trinisphere
1
Veil of Summer
3
Warping Wail
2
Weather the Storm

 

Bant Super Friends

This is a take on the Blue-White Control archetype that has seen fringe success in Modern off and on over the years. It looks to solve some of the clumsiness Blue-White has by playing Sakura-Tribe Elder to cast our more expensive cards ahead of schedule. If you enjoy activating lots of planeswalkers this is a deck you do not want to pass up.

Bant Super Friends

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Planeswalker (6)
2
Gideon of the Trials
2
Jace, the Mind Sculptor
2
Teferi, Hero of Dominaria
Creature (9)
2
Courser of Kruphix
2
Nissa, Vastwood Seer
4
Sakura-Tribe Elder
1
Snapcaster Mage
Sorcery (6)
1
Oust
4
Terminus
1
Time Warp
Instant (13)
2
Cryptic Command
1
Logic Knot
1
Mana Leak
1
Negate
4
Opt
4
Path to Exile
Enchantment (3)
1
Detention Sphere
2
Search for Azcanta
Land (23)
2
Breeding Pool
2
Celestial Colonnade
2
Field of Ruin
1
Flooded Grove
4
Flooded Strand
2
Forest
2
Hallowed Fountain
3
Island
1
Misty Rainforest
2
Plains
1
Sunpetal Grove
1
Temple Garden
Cards 60
Sideboard (15)
1
Blessed Alliance
1
Celestial Purge
2
Damping Sphere
1
Detention Sphere
1
Engineered Explosives
1
Negate
2
Rest in Peace
2
Stony Silence
2
Tireless Tracker
2
Vendilion Clique