Bring to Niv

This is a Five Color Control / Toolbox deck that utilizes Arcum’s Astrolabe and Birds of Paradise to cast its spells consistently.  Our namesake cards Niv-Mizzet Reborn and Bring to Light provide card advantage and utility to get us out of sticky situations.

Bring to Niv

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Planeswalker (5)
1
Kaya, Orzhov Usurper
1
Teferi, Time Raveler
3
Wrenn and Six
Creature (12)
4
Birds of Paradise
1
Huntmaster of the Fells
3
Ice-Fang Coatl
3
Niv-Mizzet Reborn
1
Tolsimir, Friend to Wolves
Sorcery (6)
3
Bring to Light
1
Dreadbore
1
Supreme Verdict
1
Unmoored Ego
Instant (10)
2
Assassin's Trophy
2
Izzet Charm
1
Kaya's Guile
1
Kolaghan's Command
4
Lightning Helix
Artifact (4)
4
Arcum's Astrolabe
Land (23)
1
Breeding Pool
2
Ghost Quarter
1
Misty Rainforest
1
Overgrown Tomb
1
Pillar of the Paruns
4
Prismatic Vista
2
Snow-Covered Forest
2
Snow-Covered Island
1
Snow-Covered Mountain
1
Snow-Covered Plains
1
Snow-Covered Swamp
1
Stomping Ground
1
Temple Garden
1
Verdant Catacombs
1
Windswept Heath
2
Wooded Foothills
Cards 60
Sideboard (15)
2
Ashiok, Dream Render
1
Crumble to Dust
1
Deafening Clarion
1
Dovin's Veto
1
Fracturing Gust
1
Izzet Staticaster
1
Kambal, Consul of Allocation
1
Kaya's Guile
1
Kess, Dissident Mage
2
Knight of Autumn
1
Lavinia, Azorius Renegade
1
Unmoored Ego
1
Wheel of Sun and Moon
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Sultai Control

This is a Blue-Black based control deck that splashes in some Green in order to play Assassin’s Trophy to remove problem permanents and Pulse of Murasa to help stabilize as the game goes long. It looks to generate card advantage with creatures like Snapcaster Mage and Torrential Gearhulk as well as powerful spells like Cryptic Command.

Sultai Control

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Planeswalker (1)
1
Liliana, the Last Hope
Creature (9)
3
Nimble Obstructionist
4
Snapcaster Mage
2
Torrential Gearhulk
Sorcery (4)
2
Collective Brutality
2
Damnation
Instant (21)
4
Assassin's Trophy
1
Consume the Meek
4
Cryptic Command
4
Fatal Push
2
Logic Knot
4
Opt
2
Pulse of Murasa
Land (25)
2
Breeding Pool
3
Creeping Tar Pit
1
Drowned Catacomb
2
Field of Ruin
1
Forest
3
Island
2
Misty Rainforest
1
Overgrown Tomb
4
Polluted Delta
2
Swamp
2
Verdant Catacombs
2
Watery Grave
Cards 60
Sideboard (15)
1
Abrupt Decay
1
Ceremonious Rejection
1
Damnation
3
Damping Sphere
2
Disdainful Stroke
1
Dispel
1
Jace, the Mind Sculptor
1
Liliana, the Last Hope
2
Negate
2
Unmoored Ego

 

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Grixis Delver

Grixis Delver is an aggro-control, or tempo, deck that looks to stick either its namesake Delver of Secrets or a large delve threat like Tasigur, the Golden Fang while disrupting its opponent. Efficient removal like Fatal Push and Lightning Bolt allow us to keep the board in check, while cards like Collective Brutality and Countersquall allow us to interact with spell based combo decks.

Grixis Delver

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Creature (15)
4
Delver of Secrets
2
Gurmag Angler
4
Snapcaster Mage
2
Tasigur, the Golden Fang
3
Young Pyromancer
Sorcery (3)
3
Collective Brutality
Instant (22)
1
Dismember
2
Fatal Push
3
Kolaghan's Command
4
Lightning Bolt
4
Opt
2
Spell Snare
2
Terminate
4
Thought Scour
Land (20)
1
Blood Crypt
2
Bloodstained Mire
1
Darkslick Shores
2
Island
1
Mountain
4
Polluted Delta
4
Scalding Tarn
1
Spirebluff Canal
2
Steam Vents
1
Swamp
1
Watery Grave
Cards 60
Sideboard (15)
2
Alpine Moon
2
Ceremonious Rejection
2
Countersquall
1
Disdainful Stroke
1
Dispel
1
Engineered Explosives
2
Fulminator Mage
1
Liliana, the Last Hope
3
Magma Spray

 

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Jeskai Nahiri

This is a combo control deck that is looking to keep the board in check using efficient removal like Lightning Bolt and Path to Exile. Our eventual combo is Nahiri, the Harbinger ticking up to eight and then ultimating to find Emrakul, the Aeons Torn. Nahiri offers powerful flexibility in a deck like this. She enables us to filter through cards we draw that might not line up well against our opponent, while also serving as additional removal with her down tick.

Jeskai Nahiri

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Planeswalker (6)
2
Gideon of the Trials
4
Nahiri, the Harbinger
Creature (5)
1
Emrakul, the Aeons Torn
4
Snapcaster Mage
Sorcery (7)
3
Anger of the Gods
4
Serum Visions
Instant (16)
2
Cryptic Command
4
Lightning Bolt
3
Lightning Helix
3
Mana Leak
4
Path to Exile
Enchantment (2)
2
Search for Azcanta
Land (24)
3
Celestial Colonnade
1
Field of Ruin
4
Flooded Strand
1
Glacial Fortress
2
Hallowed Fountain
3
Island
1
Mountain
1
Plains
1
Sacred Foundry
4
Scalding Tarn
2
Steam Vents
1
Sulfur Falls
Cards 60
Sideboard (15)
3
Damping Sphere
1
Disdainful Stroke
1
Dispel
1
Engineered Explosives
1
Izzet Staticaster
2
Negate
2
Rest in Peace
1
Supreme Verdict
2
Wear/Tear
1
Wrath of God

 

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UW Control

This is a control deck looking to prolong the game with tools like Logic Knot, Path to Exile, and Terminus while it generates card advantage with cards like Jace, the Mind Sculptor, Teferi, Hero of Dominaria, and Search for Azcanta.

UW Control

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Planeswalker (7)
3
Jace, the Mind Sculptor
2
Teferi, Hero of Dominaria
2
Teferi, Time Raveler
Creature (2)
2
Snapcaster Mage
Sorcery (4)
4
Terminus
Instant (17)
3
Cryptic Command
2
Hieroglyphic Illumination
2
Logic Knot
4
Opt
4
Path to Exile
2
Dovin's Veto
Enchantment (4)
1
Detention Sphere
3
Search for Azcanta
Land (26)
2
Celestial Colonnade
3
Field of Ruin
4
Flooded Strand
3
Hallowed Fountain
6
Island
2
Plains
1
Prairie Stream
3
Polluted Delta
2
Mystic Sanctuary
Cards 60
Sideboard (15)
1
Detention Sphere
1
Disdainful Stroke
1
Disenchant
1
Dispel
1
Oust
2
Rest in Peace
2
Stony Silence
2
Surgical Extraction
2
Vendilion Clique
1
Timely Reinforcements
1
Dovin's Veto

 

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Zombie Loam

Zombie Loam is a grindy midrange deck looking to generate card advantage with Life from the Loam and Squee, Goblin Nabob alongside Zombie Infestation to put a bunch of power into play. We use cards like Conflagrate and Raven’s Crime to help us not die while we get some power into play.

Zombie Loam

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Creature (14)
4
Bloodghast
4
Prized Amalgam
4
Squee, Goblin Nabob
2
Stinkweed Imp
Sorcery (14)
3
Conflagrate
4
Faithless Looting
4
Life from the Loam
2
Lingering Souls
1
Raven's Crime
Instant (4)
1
Darkblast
1
Lightning Axe
1
Murderous Cut
1
Start/Finish
Enchantment (4)
4
Zombie Infestation
Land (24)
2
Blood Crypt
4
Bloodstained Mire
1
Canyon Slough
1
Forest
3
Ghost Quarter
1
Godless Shrine
1
Marsh Flats
1
Mountain
2
Overgrown Tomb
1
Polluted Delta
1
Stomping Ground
1
Swamp
4
Verdant Catacombs
1
Wooded Foothills
Cards 60
Sideboard (15)
2
Abrupt Decay
3
Ancient Grudge
1
Darkblast
2
Golgari Brownscale
1
Golgari Charm
1
Lightning Axe
2
Maelstrom Pulse
2
Raven's Crime
1
Vengeful Pharaoh

 

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UG Polymorph

This mostly creatureless deck is looking to generate creature tokens and then convert them into a scary monster via Polymorph or Proteus Staff. We have a back up plan of being a value midrange on the back of planeswalkers and creature lands.

UG Polymorph

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Planeswalker (8)
3
Garruk Wildspeaker
1
Jace, the Mind Sculptor
4
Nissa, Voice of Zendikar
Creature (2)
2
Emrakul, the Aeons Torn
Sorcery (15)
3
Call of the Herd
4
Explore
4
Polymorph
4
Search for Tomorrow
Artifact (5)
2
Engineered Explosives
3
Proteus Staff
Enchantment (4)
4
Utopia Sprawl
Land (26)
2
Blinkmoth Nexus
3
Breeding Pool
5
Forest
2
Island
4
Khalni Garden
4
Misty Rainforest
4
Mutavault
2
Treetop Village
Cards 60
Sideboard (15)
4
Chalice of the Void
1
Creeping Corrosion
2
Iona, Shield of Emeria
1
Jace, the Mind Sculptor
1
Nature's Claim
3
Negate
3
Terastodon

 

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Green-X Tron

This is considered one of the boogie men of the Modern format because it tends to have fairly skewed match ups. Tron beats up on midrange and control decks, while struggling against aggressive and fast combo decks. If you enjoy playing big spells this is the deck for you. You can read more about Tron on Star City Games here.

Tron

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Planeswalker (6)
4
Karn Liberated
2
Ugin, the Spirit Dragon
Creature (9)
2
Ulamog, the Ceaseless Hunger
3
Walking Ballista
1
World Breaker
3
Wurmcoil Engine
Sorcery (7)
4
Ancient Stirrings
3
Sylvan Scrying
Instant (4)
4
Once Upon a Time
Artifact (16)
4
Chromatic Sphere
4
Chromatic Star
4
Expedition Map
4
Oblivion Stone
Land (18)
1
Blast Zone
4
Forest
1
Sanctum of Ugin
4
Urza's Mine
4
Urza's Power Plant
4
Urza's Tower
Cards 60
Sideboard (15)
1
Emrakul, the Promised End
1
Ghost Quarter
3
Nature's Claim
2
Thragtusk
2
Trinisphere
1
Veil of Summer
3
Warping Wail
2
Weather the Storm

 

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Bant Super Friends

This is a take on the Blue-White Control archetype that has seen fringe success in Modern off and on over the years. It looks to solve some of the clumsiness Blue-White has by playing Sakura-Tribe Elder to cast our more expensive cards ahead of schedule. If you enjoy activating lots of planeswalkers this is a deck you do not want to pass up.

Bant Super Friends

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Planeswalker (6)
2
Gideon of the Trials
2
Jace, the Mind Sculptor
2
Teferi, Hero of Dominaria
Creature (9)
2
Courser of Kruphix
2
Nissa, Vastwood Seer
4
Sakura-Tribe Elder
1
Snapcaster Mage
Sorcery (6)
1
Oust
4
Terminus
1
Time Warp
Instant (13)
2
Cryptic Command
1
Logic Knot
1
Mana Leak
1
Negate
4
Opt
4
Path to Exile
Enchantment (3)
1
Detention Sphere
2
Search for Azcanta
Land (23)
2
Breeding Pool
2
Celestial Colonnade
2
Field of Ruin
1
Flooded Grove
4
Flooded Strand
2
Forest
2
Hallowed Fountain
3
Island
1
Misty Rainforest
2
Plains
1
Sunpetal Grove
1
Temple Garden
Cards 60
Sideboard (15)
1
Blessed Alliance
1
Celestial Purge
2
Damping Sphere
1
Detention Sphere
1
Engineered Explosives
1
Negate
2
Rest in Peace
2
Stony Silence
2
Tireless Tracker
2
Vendilion Clique

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghBmsWuJhNbKcg6mSlBoXzUH&v=CvHPeigkeic&layout=gallery[/embedyt]

UBx Mill

This is a control deck that aims to deck, or “mill”, the opponent out of cards as its win condition. While occasionally it will have draws that mill the opponent out quickly, often we do it slowly while controlling the board with cards like Fatal Push and Ensnaring Bridge.

UB Mill

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Creature (6)
4
Hedron Crab
2
Manic Scribe
Sorcery (7)
2
Collective Brutality
4
Glimpse the Unthinkable
1
Set Adrift
Instant (16)
4
Archive Trap
1
Crypt Incursion
4
Drown in the Loch
2
Fatal Push
2
Mission Briefing
3
Surgical Extraction
Artifact (6)
3
Ensnaring Bridge
3
Mesmeric Orb
Enchantment (2)
2
Search for Azcanta
Land (23)
4
Darkslick Shores
3
Field of Ruin
3
Island
1
Oboro, Palace in the Clouds
4
Polluted Delta
2
Prismatic Vista
2
Shelldock Isle
2
Swamp
2
Watery Grave
Cards 60
Sideboard (15)
2
Ashiok, Dream Render
1
Collective Brutality
1
Crypt Incursion
2
Echoing Truth
1
Ensnaring Bridge
1
Set Adrift
1
Surgical Extraction
2
Thoughtseize
3
Unmoored Ego
1
Wipe Away

 

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