Sultai Control

This is a Blue-Black based control deck that splashes in some Green in order to play Assassin’s Trophy to remove problem permanents and Pulse of Murasa to help stabilize as the game goes long. It looks to generate card advantage with creatures like Snapcaster Mage and Torrential Gearhulk as well as powerful spells like Cryptic Command.

Sultai Control

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Planeswalker (1)
1
Liliana, the Last Hope
Creature (9)
3
Nimble Obstructionist
4
Snapcaster Mage
2
Torrential Gearhulk
Sorcery (4)
2
Collective Brutality
2
Damnation
Instant (21)
4
Assassin's Trophy
1
Consume the Meek
4
Cryptic Command
4
Fatal Push
2
Logic Knot
4
Opt
2
Pulse of Murasa
Land (25)
2
Breeding Pool
3
Creeping Tar Pit
1
Drowned Catacomb
2
Field of Ruin
1
Forest
3
Island
2
Misty Rainforest
1
Overgrown Tomb
4
Polluted Delta
2
Swamp
2
Verdant Catacombs
2
Watery Grave
Cards 60
Sideboard (15)
1
Abrupt Decay
1
Ceremonious Rejection
1
Damnation
3
Damping Sphere
2
Disdainful Stroke
1
Dispel
1
Jace, the Mind Sculptor
1
Liliana, the Last Hope
2
Negate
2
Unmoored Ego

 

Mardu Ponza Reanimator

While this might not look like a land destruction deck at first glance, when you Footsteps of the GoryoWoodfall Primus or Ashen Rider into play on turn three to blow up two of your opponent’s lands you’ll understand. This deck also has a midrange backup plan which allows it to grind a bit on the back of Lingering Souls and simply casting its large threats.

Mardu Ponza Reanimator

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Creature (14)
4
Ashen Rider
2
Elesh Norn, Grand Cenobite
4
Woodfall Primus
4
Insolent Neonate
Sorcery (22)
4
Cathartic Reunion
3
Collective Brutality
4
Footsteps of the Goryo
4
Lingering Souls
4
Thoughtseize
3
Unburial Rites
Instant (4)
2
Fatal Push
2
Makeshift Mannequin
Land (20)
1
Arid Mesa
2
Blackcleave Cliffs
2
Blood Crypt
4
Bloodstained Mire
1
Geier Reach Sanitarium
1
Godless Shrine
1
Inspiring Vantage
2
Marsh Flats
1
Mountain
1
Plains
2
Sacred Foundry
2
Swamp
Cards 60
Sideboard (15)
1
Abrade
2
Anger of the Gods
1
Collective Brutality
2
Fragmentize
4
Leyline of the Void
1
Sweltering Suns
2
Timely Reinforcements
2
Wear/Tear
/

 

Grixis Delver

Grixis Delver is an aggro-control, or tempo, deck that looks to stick either its namesake Delver of Secrets or a large delve threat like Tasigur, the Golden Fang while disrupting its opponent. Efficient removal like Fatal Push and Lightning Bolt allow us to keep the board in check, while cards like Collective Brutality and Countersquall allow us to interact with spell based combo decks.

Grixis Delver

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Creature (15)
4
Delver of Secrets
2
Gurmag Angler
4
Snapcaster Mage
2
Tasigur, the Golden Fang
3
Young Pyromancer
Sorcery (3)
3
Collective Brutality
Instant (22)
1
Dismember
2
Fatal Push
3
Kolaghan's Command
4
Lightning Bolt
4
Opt
2
Spell Snare
2
Terminate
4
Thought Scour
Land (20)
1
Blood Crypt
2
Bloodstained Mire
1
Darkslick Shores
2
Island
1
Mountain
4
Polluted Delta
4
Scalding Tarn
1
Spirebluff Canal
2
Steam Vents
1
Swamp
1
Watery Grave
Cards 60
Sideboard (15)
2
Alpine Moon
2
Ceremonious Rejection
2
Countersquall
1
Disdainful Stroke
1
Dispel
1
Engineered Explosives
2
Fulminator Mage
1
Liliana, the Last Hope
3
Magma Spray

 

UB Thing

This is a Blue-Black Control deck that can occasionally produce aggressive draws on the back Thing in the Ice or Tasigur, the Golden Fang. We tie it all together with a variety of cheap cantrips and some efficient disruption in the form of cards like Fatal Push and Thoughtseize.

UB Thing

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Planeswalker (2)
2
Liliana, the Last Hope
Creature (10)
4
Snapcaster Mage
2
Tasigur, the Golden Fang
4
Thing in the Ice
Sorcery (10)
3
Collective Brutality
4
Inquisition of Kozilek
3
Thoughtseize
Instant (16)
1
Cast Down
2
Cryptic Command
1
Dismember
3
Fatal Push
4
Opt
1
Peek
4
Thought Scour
Land (22)
4
Darkslick Shores
1
Flooded Strand
2
Ghost Quarter
2
Island
1
Marsh Flats
4
Polluted Delta
2
Swamp
3
Watery Grave
3
Creeping Tar Pit
Cards 60
Sideboard (15)
3
Ceremonious Rejection
1
Collective Brutality
2
Countersquall
2
Damping Sphere
1
Disdainful Stroke
1
Dispel
1
Fatal Push
2
Fulminator Mage
2
Spellskite

 

BW Super Friends

This is a controlling deck that is looking to manage its opponent’s threats via efficient spot removal like Path to Exile and sweepers like Wrath of God and Damnation. Once it has taken over control of the board it utilizes various planewalkers like Gideon, Ally of ZendikarOb Nixilis ReignitedSorin, Grim Nemesis, and Gideon of the Trials to eventually win the game.

BW Super Friends

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Planeswalker (8)
1
Gideon Jura
3
Gideon of the Trials
2
Gideon, Ally of Zendikar
1
Ob Nixilis Reignited
1
Sorin, Grim Nemesis
Sorcery (19)
2
Bontu's Last Reckoning
2
Collective Brutality
1
Damnation
4
Inquisition of Kozilek
4
Lingering Souls
2
Night's Whisper
2
Thoughtseize
2
Wrath of God
Instant (6)
2
Fatal Push
4
Path to Exile
Enchantment (2)
2
Bitterblossom
Land (25)
1
Fetid Heath
4
Field of Ruin
4
Godless Shrine
4
Marsh Flats
4
Plains
4
Shambling Vent
4
Swamp
Cards 60
Sideboard (15)
1
Anguished Unmaking
2
Collective Brutality
3
Damping Sphere
2
Disenchant
3
Stony Silence
4
Surgical Extraction

 

4 Color Geist

This a four color aggro-control, or “tempo”, deck. Mardu Blue, Jeskai Black, Esper Red – call it what you will – this deck contains most of the best cards in all of its colors. We start with efficient removal like Lightning Bolt, Path to Exile, and Lightning Helix. Then we get to end the game with creatures like Snapcaster Mage and Tasigur, the Golden Fang as well as hard to deal with threats like Geist of Saint Traft and Lingering Souls.

4 Color Geist

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Creature (10)
4
Geist of Saint Traft
4
Snapcaster Mage
2
Tasigur, the Golden Fang
Sorcery (7)
3
Collective Brutality
4
Lingering Souls
Instant (20)
2
Countersquall
2
Kolaghan's Command
4
Lightning Bolt
4
Lightning Helix
4
Path to Exile
4
Thought Scour
Land (23)
2
Arid Mesa
2
Blood Crypt
2
Creeping Tar Pit
2
Flooded Strand
1
Hallowed Fountain
1
Island
4
Marsh Flats
1
Mountain
1
Plains
2
Polluted Delta
2
Sacred Foundry
1
Steam Vents
1
Swamp
1
Watery Grave
Cards 60
Sideboard (15)
1
Alpine Moon
3
Anger of the Gods
1
Countersquall
3
Damping Sphere
1
Disdainful Stroke
2
Hide/Seek
/
1
Izzet Staticaster
1
Wear/Tear
/
2
Unmoored Ego

 

Jeskai Nahiri

This is a combo control deck that is looking to keep the board in check using efficient removal like Lightning Bolt and Path to Exile. Our eventual combo is Nahiri, the Harbinger ticking up to eight and then ultimating to find Emrakul, the Aeons Torn. Nahiri offers powerful flexibility in a deck like this. She enables us to filter through cards we draw that might not line up well against our opponent, while also serving as additional removal with her down tick.

Jeskai Nahiri

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Planeswalker (6)
2
Gideon of the Trials
4
Nahiri, the Harbinger
Creature (5)
1
Emrakul, the Aeons Torn
4
Snapcaster Mage
Sorcery (7)
3
Anger of the Gods
4
Serum Visions
Instant (16)
2
Cryptic Command
4
Lightning Bolt
3
Lightning Helix
3
Mana Leak
4
Path to Exile
Enchantment (2)
2
Search for Azcanta
Land (24)
3
Celestial Colonnade
1
Field of Ruin
4
Flooded Strand
1
Glacial Fortress
2
Hallowed Fountain
3
Island
1
Mountain
1
Plains
1
Sacred Foundry
4
Scalding Tarn
2
Steam Vents
1
Sulfur Falls
Cards 60
Sideboard (15)
3
Damping Sphere
1
Disdainful Stroke
1
Dispel
1
Engineered Explosives
1
Izzet Staticaster
2
Negate
2
Rest in Peace
1
Supreme Verdict
2
Wear/Tear
/
1
Wrath of God

 

UW Control

This is a control deck looking to prolong the game with tools like Logic Knot, Path to Exile, and Terminus while it generates card advantage with cards like Jace, the Mind Sculptor, Teferi, Hero of Dominaria, and Search for Azcanta.

UW Control

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Planeswalker (5)
3
Jace, the Mind Sculptor
2
Teferi, Hero of Dominaria
Creature (4)
2
Nimble Obstructionist
2
Snapcaster Mage
Sorcery (4)
4
Terminus
Instant (18)
3
Cryptic Command
2
Hieroglyphic Illumination
2
Logic Knot
1
Mana Leak
1
Negate
4
Opt
4
Path to Exile
1
Settle the Wreckage
Enchantment (4)
1
Detention Sphere
3
Search for Azcanta
Land (25)
3
Celestial Colonnade
4
Field of Ruin
4
Flooded Strand
1
Glacial Fortress
2
Hallowed Fountain
6
Island
2
Plains
3
Temple of Enlightenment
Cards 60
Sideboard (15)
1
Detention Sphere
1
Disdainful Stroke
1
Disenchant
1
Dispel
1
Negate
1
Oust
2
Rest in Peace
2
Stony Silence
2
Surgical Extraction
2
Vendilion Clique
1
Timely Reinforcements

 

Abzan Loam Pox

This is a control deck that is looking to leverage the engine of Life from the Loam to generate card advantage in conjunction with things like Liliana of the Veil and Smallpox. We eventually kill our opponent with graveyard based threats like Lingering Souls and Haakon, Stromgald Scourge. If you would like some insight on how to sideboard with this archetype be sure to check out my guide here.

Abzan Loam Pox

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Planeswalker (3)
3
Liliana of the Veil
Creature (9)
3
Haakon, Stromgald Scourge
3
Knight of the Reliquary
3
Knight of Autumn
Sorcery (19)
2
Collective Brutality
2
Damnation
4
Life from the Loam
4
Lingering Souls
3
Raven's Crime
4
Smallpox
Instant (3)
3
Nameless Inversion
Land (26)
2
Blooming Marsh
1
Forest
2
Ghost Quarter
2
Godless Shrine
4
Marsh Flats
2
Overgrown Tomb
1
Plains
1
Scattered Groves
3
Shambling Vent
2
Swamp
1
Temple Garden
1
Urborg, Tomb of Yawgmoth
4
Verdant Catacombs
Cards 60
Sideboard (15)
2
Abrupt Decay
1
Bojuka Bog
2
Collective Brutality
1
Darkblast
1
Ghost Quarter
3
Nihil Spellbomb
1
Wrath of God
1
Knight of Autumn
3
Assassin's Trophy

 

UG Polymorph

This mostly creatureless deck is looking to generate creature tokens and then convert them into a scary monster via Polymorph or Proteus Staff. We have a back up plan of being a value midrange on the back of planeswalkers and creature lands.

UG Polymorph

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Planeswalker (8)
3
Garruk Wildspeaker
1
Jace, the Mind Sculptor
4
Nissa, Voice of Zendikar
Creature (2)
2
Emrakul, the Aeons Torn
Sorcery (15)
3
Call of the Herd
4
Explore
4
Polymorph
4
Search for Tomorrow
Artifact (5)
2
Engineered Explosives
3
Proteus Staff
Enchantment (4)
4
Utopia Sprawl
Land (26)
2
Blinkmoth Nexus
3
Breeding Pool
5
Forest
2
Island
4
Khalni Garden
4
Misty Rainforest
4
Mutavault
2
Treetop Village
Cards 60
Sideboard (15)
4
Chalice of the Void
1
Creeping Corrosion
2
Iona, Shield of Emeria
1
Jace, the Mind Sculptor
1
Nature's Claim
3
Negate
3
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