This is a Five Color Control / Toolbox deck that utilizes Arcum’s Astrolabe and Birds of Paradise to cast its spells consistently. Our namesake cards Niv-Mizzet Reborn and Bring to Light provide card advantage and utility to get us out of sticky situations.
While this might not look like a land destruction deck at first glance, when you Footsteps of the Goryo a Woodfall Primus or Ashen Rider into play on turn three to blow up two of your opponent’s lands you’ll understand. This deck also has a midrange backup plan which allows it to grind a bit on the back of Lingering Souls and simply casting its large threats.
Grixis Delver is an aggro-control, or tempo, deck that looks to stick either its namesake Delver of Secrets or a large delve threat like Tasigur, the Golden Fang while disrupting its opponent. Efficient removal like Fatal Push and Lightning Bolt allow us to keep the board in check, while cards like Collective Brutality and Countersquall allow us to interact with spell based combo decks.
This is a Blue-Black Control deck that can occasionally produce aggressive draws on the back Thing in the Ice or Tasigur, the Golden Fang. We tie it all together with a variety of cheap cantrips and some efficient disruption in the form of cards like Fatal Push and Thoughtseize.
This a four color aggro-control, or “tempo”, deck. Mardu Blue, Jeskai Black, Esper Red – call it what you will – this deck contains most of the best cards in all of its colors. We start with efficient removal like Lightning Bolt, Path to Exile, and Lightning Helix. Then we get to end the game with creatures like Snapcaster Mage and Tasigur, the Golden Fang as well as hard to deal with threats like Geist of Saint Traft and Lingering Souls.
This is a combo control deck that is looking to keep the board in check using efficient removal like Lightning Bolt and Path to Exile. Our eventual combo is Nahiri, the Harbinger ticking up to eight and then ultimating to find Emrakul, the Aeons Torn. Nahiri offers powerful flexibility in a deck like this. She enables us to filter through cards we draw that might not line up well against our opponent, while also serving as additional removal with her down tick.
This is a control deck looking to prolong the game with tools like Logic Knot, Path to Exile, and Terminus while it generates card advantage with cards like Jace, the Mind Sculptor, Teferi, Hero of Dominaria, and Search for Azcanta.
This mostly creatureless deck is looking to generate creature tokens and then convert them into a scary monster via Polymorph or Proteus Staff. We have a back up plan of being a value midrange on the back of planeswalkers and creature lands.
This is considered one of the boogie men of the Modern format because it tends to have fairly skewed match ups. Tron beats up on midrange and control decks, while struggling against aggressive and fast combo decks. If you enjoy playing big spells this is the deck for you. You can read more about Tron on Star City Games here.
This is a take on the Blue-White Control archetype that has seen fringe success in Modern off and on over the years. It looks to solve some of the clumsiness Blue-White has by playing Sakura-Tribe Elder to cast our more expensive cards ahead of schedule. If you enjoy activating lots of planeswalkers this is a deck you do not want to pass up.