Robots

This is an aggressively slanted midrange deck with an artifact theme. We utilize powerful cards such as Arcbound Ravager and Cranial Plating to leverage our synergies and close games out quickly.

Robots

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Creature (26)
4
Arcbound Ravager
4
Etched Champion
2
Memnite
4
Ornithopter
4
Signal Pest
4
Stoneforge Mystic
4
Vault Skirge
Instant (4)
4
Galvanic Blast
Artifact (13)
1
Batterskull
4
Cranial Plating
4
Mox Opal
4
Springleaf Drum
Land (17)
3
Blinkmoth Nexus
4
Darksteel Citadel
4
Inkmoth Nexus
1
Mountain
1
Plains
4
Spire of Industry
Cards 60
Sideboard (15)
2
Ancient Grudge
1
Bitterblossom
2
Damping Sphere
1
Dispatch
2
Ghirapur Aether Grid
1
Ray of Revelation
2
Rest in Peace
1
Sword of Fire and Ice
2
Thoughtseize
1
Wear/Tear
/

 

Jeskai Tempo

This is an aggro control, or “tempo” deck. It looks to apply pressure with evasive threats like Vendilion Clique and Spell Queller, while disrupting with efficient removal like Lightning Bolt and Path to Exile.

Jeskai Tempo

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Planeswalker (3)
3
Teferi, Time Raveler
Creature (12)
2
Restoration Angel
4
Snapcaster Mage
4
Spell Queller
2
Vendilion Clique
Instant (19)
2
Dovin's Veto
4
Lightning Bolt
4
Lightning Helix
4
Opt
3
Path to Exile
2
Spell Pierce
Enchantment (2)
2
Spreading Seas
Land (24)
3
Celestial Colonnade
2
Field of Ruin
4
Flooded Strand
2
Hallowed Fountain
2
Island
1
Mountain
1
Plains
1
Sacred Foundry
4
Scalding Tarn
1
Spirebluff Canal
2
Steam Vents
1
Sulfur Falls
Cards 60
Sideboard (15)
2
Abrade
2
Ashiok, Dream Render
1
Celestial Purge
2
Ceremonious Rejection
2
Detention Sphere
2
Disdainful Stroke
1
Force of Negation
1
Path to Exile
2
Stony Silence

 

Grixis Shadow

Grixis Shadow is a tempo deck utilizes disruptive elements such as Thoughtseize and Stubborn Denial, while applying pressure with threats like Death’s Shadow and Gurmag Angler. It is also capable of ending the game as early as turn three.

Grixis Shadow

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Planeswalker (3)
1
Liliana, the Last Hope
2
The Royal Scions
Creature (14)
4
Death's Shadow
4
Gurmag Angler
2
Snapcaster Mage
4
Street Wraith
Sorcery (8)
2
Inquisition of Kozilek
2
Sleight of Hand
4
Thoughtseize
Instant (16)
2
Dismember
4
Fatal Push
1
Kolaghan's Command
1
Mausoleum Secrets
4
Stubborn Denial
4
Thought Scour
Land (19)
1
Blood Crypt
4
Bloodstained Mire
1
Island
4
Polluted Delta
3
Scalding Tarn
2
Steam Vents
1
Swamp
3
Watery Grave
Cards 60
Sideboard (15)
2
Abrade
2
Ceremonious Rejection
2
Collective Brutality
1
Disdainful Stroke
1
Engineered Explosives
1
Fulminator Mage
1
Grim Lavamancer
1
Hurkyl's Recall
1
Liliana of the Veil
2
Surgical Extraction
1
Thief of Sanity

Burn

Burn has been one of the go to aggro in Modern for some time now. It ends the game quickly with efficient one mana creatures like Goblin Guide and Monastery Swiftspear, backed up by almost every legal card that can deal three damage for just one mana.

Deck - Burn

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Creature (12)
4
Eidolon of the Great Revel
4
Goblin Guide
4
Monastery Swiftspear
Sorcery (12)
4
Lava Spike
4
Rift Bolt
4
Skewer the Critics
Instant (16)
4
Boros Charm
4
Lightning Bolt
4
Lightning Helix
4
Searing Blaze
Land (20)
2
Arid Mesa
2
Bloodstained Mire
1
Fiery Islet
4
Inspiring Vantage
3
Mountain
2
Sacred Foundry
4
Sunbaked Canyon
2
Wooded Foothills
Cards 60
Sideboard (15)
2
Deflecting Palm
4
Kor Firewalker
3
Path to Exile
3
Skullcrack
3
Smash to Smithereens

 

Revolt Aggro

This is an explosive aggro deck that is looking to play as many creatures to the board as possible before surging out a copy of Reckless Bushwhacker. Thanks to cards like Burning-Tree Emissary and Hidden Herbalists we can flood the board much faster than traditional aggro decks. Not only is this good with Bushwacker, but also potent with Atarka’s Command.

Revolt Zoo

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Creature (34)
4
Burning-Tree Emissary
4
Goblin Guide
4
Hexdrinker
4
Hidden Herbalists
4
Kird Ape
4
Narnam Renegade
4
Reckless Bushwhacker
2
Simian Spirit Guide
4
Wild Nacatl
Instant (8)
4
Atarka's Command
4
Lightning Bolt
Land (18)
4
Arid Mesa
1
Forest
1
Mountain
1
Sacred Foundry
2
Stomping Ground
1
Temple Garden
4
Windswept Heath
4
Wooded Foothills
Cards 60
Sideboard (15)
2
Abrade
2
Alpine Moon
2
Collector Ouphe
2
Destructive Revelry
2
Lightning Helix
2
Path to Exile
3
Rest in Peace

 

Abzan Tokens

This is a three color deck that is looking to flood the board with a variety of tokens and then close the game out quickly by making them larger. Nissa, Voice of ZendikarGideon, Ally of Zendikar, and Sorin, Solemn Visitor both serve the dual purpose of creating bodies to power up, as well as acting as a method of powering them up. We make sure we live long enough to play our more expensive threats, by playing mana creatures and efficient disruption like Path to Exile and Thoughtseize.

Abzan Tokens

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Planeswalker (11)
4
Gideon, Ally of Zendikar
4
Nissa, Voice of Zendikar
3
Sorin, Solemn Visitor
Creature (10)
1
Avacyn's Pilgrim
4
Birds of Paradise
1
Elves of Deep Shadow
4
Noble Hierarch
Sorcery (8)
4
Lingering Souls
4
Thoughtseize
Instant (4)
2
Assassin's Trophy
2
Path to Exile
Enchantment (2)
2
Bitterblossom
Land (25)
2
Blooming Marsh
2
Forest
3
Gavony Township
1
Godless Shrine
3
Horizon Canopy
1
Overgrown Tomb
2
Plains
1
Shambling Vent
1
Swamp
1
Temple Garden
4
Verdant Catacombs
4
Windswept Heath
Cards 60
Sideboard (15)
2
Assassin's Trophy
2
Collective Brutality
3
Damping Sphere
2
Knight of Autumn
1
Path to Exile
2
Rest in Peace
3
Stony Silence

 

Grixis Delver

Grixis Delver is an aggro-control, or tempo, deck that looks to stick either its namesake Delver of Secrets or a large delve threat like Tasigur, the Golden Fang while disrupting its opponent. Efficient removal like Fatal Push and Lightning Bolt allow us to keep the board in check, while cards like Collective Brutality and Countersquall allow us to interact with spell based combo decks.

Grixis Delver

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Creature (15)
4
Delver of Secrets
2
Gurmag Angler
4
Snapcaster Mage
2
Tasigur, the Golden Fang
3
Young Pyromancer
Sorcery (3)
3
Collective Brutality
Instant (22)
1
Dismember
2
Fatal Push
3
Kolaghan's Command
4
Lightning Bolt
4
Opt
2
Spell Snare
2
Terminate
4
Thought Scour
Land (20)
1
Blood Crypt
2
Bloodstained Mire
1
Darkslick Shores
2
Island
1
Mountain
4
Polluted Delta
4
Scalding Tarn
1
Spirebluff Canal
2
Steam Vents
1
Swamp
1
Watery Grave
Cards 60
Sideboard (15)
2
Alpine Moon
2
Ceremonious Rejection
2
Countersquall
1
Disdainful Stroke
1
Dispel
1
Engineered Explosives
2
Fulminator Mage
1
Liliana, the Last Hope
3
Magma Spray

 

UB Thing

This is a Blue-Black Control deck that can occasionally produce aggressive draws on the back Thing in the Ice or Tasigur, the Golden Fang. We tie it all together with a variety of cheap cantrips and some efficient disruption in the form of cards like Fatal Push and Thoughtseize.

UB Thing

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Planeswalker (2)
2
Liliana, the Last Hope
Creature (10)
4
Snapcaster Mage
2
Tasigur, the Golden Fang
4
Thing in the Ice
Sorcery (10)
3
Collective Brutality
4
Inquisition of Kozilek
3
Thoughtseize
Instant (16)
1
Cast Down
2
Cryptic Command
1
Dismember
3
Fatal Push
4
Opt
1
Peek
4
Thought Scour
Land (22)
4
Darkslick Shores
1
Flooded Strand
2
Ghost Quarter
2
Island
1
Marsh Flats
4
Polluted Delta
2
Swamp
3
Watery Grave
3
Creeping Tar Pit
Cards 60
Sideboard (15)
3
Ceremonious Rejection
1
Collective Brutality
2
Countersquall
2
Damping Sphere
1
Disdainful Stroke
1
Dispel
1
Fatal Push
2
Fulminator Mage
2
Spellskite

 

4 Color Geist

This a four color aggro-control, or “tempo”, deck. Mardu Blue, Jeskai Black, Esper Red – call it what you will – this deck contains most of the best cards in all of its colors. We start with efficient removal like Lightning Bolt, Path to Exile, and Lightning Helix. Then we get to end the game with creatures like Snapcaster Mage and Tasigur, the Golden Fang as well as hard to deal with threats like Geist of Saint Traft and Lingering Souls.

4 Color Geist

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Creature (10)
4
Geist of Saint Traft
4
Snapcaster Mage
2
Tasigur, the Golden Fang
Sorcery (7)
3
Collective Brutality
4
Lingering Souls
Instant (20)
2
Countersquall
2
Kolaghan's Command
4
Lightning Bolt
4
Lightning Helix
4
Path to Exile
4
Thought Scour
Land (23)
2
Arid Mesa
2
Blood Crypt
2
Creeping Tar Pit
2
Flooded Strand
1
Hallowed Fountain
1
Island
4
Marsh Flats
1
Mountain
1
Plains
2
Polluted Delta
2
Sacred Foundry
1
Steam Vents
1
Swamp
1
Watery Grave
Cards 60
Sideboard (15)
1
Alpine Moon
3
Anger of the Gods
1
Countersquall
3
Damping Sphere
1
Disdainful Stroke
2
Hide/Seek
/
1
Izzet Staticaster
1
Wear/Tear
/
2
Unmoored Ego

 

Hardened Scales

This is a newer aggressive deck that is looking to abuse the power of its namesake Hardened Scales along side various cards that come with +1/+1 counters. Arcbound Ravager and Steel Overseer are both quickly lethal when left unchecked on most boards along side Scales.

Gb Scales

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Creature (20)
4
Arcbound Ravager
4
Arcbound Worker
4
Hangarback Walker
4
Steel Overseer
4
Walking Ballista
Sorcery (7)
4
Ancient Stirrings
3
Thoughtseize
Artifact (9)
2
Animation Module
4
Mox Opal
1
Throne of Geth
2
Welding Jar
Enchantment (5)
1
Evolutionary Leap
4
Hardened Scales
Land (19)
4
Blooming Marsh
4
Darksteel Citadel
2
Forest
4
Inkmoth Nexus
1
Llanowar Wastes
1
Swamp
3
Nurturing Peatland
Cards 60
Sideboard (15)
1
Animation Module
2
Assassin's Trophy
2
Damping Sphere
2
Fatal Push
1
Karn, Scion of Urza
2
Nature's Claim
1
Pithing Needle
2
Relic of Progenitus
2
Tormod's Crypt