UR Kiln Fiend

This is an aggro-combo deck that is looking to flip a Thing in the Ice as soon as possible or pump up a Kiln Fiend to start attacking for lethal. We often get to pair these threats with Temur Battle Rage to push damage through blockers.

UR Kiln Fiend

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Creature (12)
4
Enigma Drake
4
Kiln Fiend
4
Thing in the Ice
Sorcery (4)
4
Serum Visions
Instant (25)
3
Dive Down
4
Lightning Bolt
4
Manamorphose
4
Mutagenic Growth
4
Opt
1
Peek
4
Temur Battle Rage
1
Vapor Snag
Enchantment (1)
1
Blood Moon
Land (18)
4
Flooded Strand
3
Island
1
Mountain
4
Scalding Tarn
4
Spirebluff Canal
2
Steam Vents
Cards 60
Sideboard (15)
2
Abrade
2
Blood Moon
2
Ceremonious Rejection
1
Chandra, Pyromaster
1
Dispel
2
Disrupting Shoal
1
Dive Down
1
Flame Slash
1
Jace, Architect of Thought
1
Negate
1
Vapor Snag

 

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Gb Elves

This is my favorite aggressive deck in Modern currently. It plays a variety of mana dorks to accelerate into cards like Elvish Archdruid and Ezuri, Renegade Leader. Splashing black in our deck gives access to Shaman of the Pack which can let us kill our opponent through a stalled board. In games that go a bit longer this configuration of Elves can also generate card advantage with Collected Company and Lead the Stampede.

I have a full primer on this deck you can read on CoolStuff Inc here.

GB Elves

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Creature (35)
4
Boreal Druid
4
Dwynen's Elite
1
Elves of Deep Shadow
4
Elvish Archdruid
4
Elvish Champion
4
Elvish Mystic
2
Ezuri, Renegade Leader
4
Heritage Druid
4
Llanowar Elves
4
Shaman of the Pack
Instant (8)
4
Collected Company
4
Once Upon a Time
Land (17)
2
Blooming Marsh
4
Cavern of Souls
3
Forest
4
Gilt-Leaf Palace
3
Nurturing Peatland
1
Pendelhaven
Cards 60
Sideboard (15)
3
Collector Ouphe
4
Damping Sphere
3
Dismember
3
Lead the Stampede
2
Reclamation Sage

 

[embedyt] https://www.youtube.com/embed?listType=playlist&list=PLMgaV3fg_ghCE2F_gYW23JTw115v_kT90&v=2qYYozXduj0&layout=gallery[/embedyt]

UR Tempo

This is an aggro-control, or “tempo”, deck. It looks to set its opponent behind with cards like Remand while applying pressure with evasive threats like Delver of Secrets and Nimble Obstructionist. Cards like Lightning Bolt and Wizard’s Lightning allow us to both control the board or close out games when our opponent’s health total gets low. You can read a bit about this history of this deck on CSI here as well as check out a primer after my run at SCG Indy here.

UR Tempo

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Creature (16)
4
Brazen Borrower
4
Delver of Secrets
2
Nimble Obstructionist
4
Snapcaster Mage
2
Vendilion Clique
Instant (21)
4
Burst Lightning
4
Lightning Bolt
1
Mana Leak
2
Opt
3
Remand
2
Spell Pierce
1
Spell Snare
4
Wizard's Lightning
Land (23)
1
Faerie Conclave
3
Fiery Islet
1
Flooded Strand
3
Island
2
Mountain
2
Mutavault
4
Scalding Tarn
4
Spirebluff Canal
3
Steam Vents
Cards 60
Sideboard (15)
2
Abrade
2
Alpine Moon
2
Disdainful Stroke
2
Dragon's Claw
1
Izzet Staticaster
2
Magma Spray
2
Magmatic Sinkhole
2
Negate

 

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Landfall Aggro

This is an aggressive deck, capable of explosive turn three kills on the back of curving Steppe Lynx, into Plated Geopede, into turn three fetch land plus Renegade Rallier. This deck is also able to be interactive when it needs to be with cards like Lightning Bolt and Path to Exile. You can find some specifics about boarding with this in my article here.

Landfall Aggro

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Creature (27)
2
Grim Lavamancer
4
Knight of the Reliquary
4
Plated Geopede
4
Renegade Rallier
2
Scavenging Ooze
4
Steppe Lynx
3
Tireless Tracker
4
Wild Nacatl
Instant (8)
4
Lightning Bolt
4
Path to Exile
Land (25)
4
Arid Mesa
1
Bloodstained Mire
1
Forest
1
Ghost Quarter
2
Horizon Canopy
1
Marsh Flats
1
Mountain
1
Plains
2
Sacred Foundry
2
Stomping Ground
1
Temple Garden
4
Windswept Heath
4
Wooded Foothills
Cards 60
Sideboard (15)
2
Ancient Grudge
2
Chandra, Torch of Defiance
4
Damping Sphere
1
Kessig Wolf Run
3
Lightning Helix
2
Qasali Pridemage
1
Tireless Tracker

 

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