This is an aggro-combo deck that is looking to flip a Thing in the Ice as soon as possible or pump up a Kiln Fiend to start attacking for lethal. We often get to pair these threats with Temur Battle Rage to push damage through blockers.
UR Kiln Fiend
Jace, Architect of Thought
This is my favorite aggressive deck in Modern currently. It plays a variety of mana dorks to accelerate into cards like Elvish Archdruid and Ezuri, Renegade Leader. Splashing black in our deck gives access to Shaman of the Pack which can let us kill our opponent through a stalled board. In games that go a bit longer this configuration of Elves can also generate card advantage with Collected Company and Lead the Stampede.
I have a full primer on this deck you can read on CoolStuff Inc here.
This is an aggro-control, or “tempo”, deck. It looks to set its opponent behind with cards like Remand while applying pressure with evasive threats like Delver of Secrets and Nimble Obstructionist. Cards like Lightning Bolt and Wizard’s Lightning allow us to both control the board or close out games when our opponent’s health total gets low. You can read a bit about this history of this deck on CSI here as well as check out a primer after my run at SCG Indy here.
This is an aggressive deck, capable of explosive turn three kills on the back of curving Steppe Lynx, into Plated Geopede, into turn three fetch land plus Renegade Rallier. This deck is also able to be interactive when it needs to be with cards like Lightning Bolt and Path to Exile. You can find some specifics about boarding with this in my article here.
Chandra, Torch of Defiance