Streaming Schedule and Content Updates

Just wanted to write a short post with my updated streaming schedule:

  • Monday       12pm-3pm CST – HexTCG
  • Monday       7pm-11pm CST – Paper Magic
  • Tuesday       12pm-3pm CST – HexTCG
  • Wednesday 12pm-3pm CST – Eternal
  • Thursday     12pm-3pm CST – HexTCG

Previous I was doing Tuesday / Thursday 12pm-4pm, so while this is less time on those specific days it is more stream time overall. I am also adding at least one day a week of Eternal Card Game which I have been enjoying playing both on my laptop and smart phone since it went into open beta.

Keep in mind these are minimum streaming goals, so there will still be impromptu streams as time allows. Be sure to follow me on Twitch / Twitter for notifications when extra streams happen.
As always if you ever miss a stream, you will be able to find the archives on my YouTube channel. I am also occasionally putting out non-archived content on my YouTube channel as well such as deck building tutorials and play testing sessions.

While I am taking this week and next week off of paper Magic content for the sake of secrecy before the Player’s Championship, I am recording a good deal of my play testing for the event. I will have both paper magic and Cockactrice videos posted for standard / modern prep after day one of the PC is over on December 17th.

You can help support my content with a donation, a subscription on twitch, or by checking out my sponsors.


Why Hex is the Digital TCG for Me

It seems these days that digital card games are a dime a dozen. It is hard to argue with the success Blizzard’s Hearthstone has enjoyed in recent years and every game publisher wants to follow in their success. Being a moderately successful paper TCG player, earlier this year I set off looking for a digital card game that I enjoyed.

If you follow me on social media, then you likely know that I found what I was looking for in Hex TCG. I often have people ask why I prefer Hex to the literally dozens of other digital card games, so today I would like to talk a bit about why this is. Before you read on though – I would like to remind you that a lot of what I am about to say is purely subjective. It is my opinion and not a personal attack on folks who disagree with me.

Hex is a TRADING Card Game

The thing that makes many of the digital card games hard to get into for me is the fact that they are simply Collectible Card Games. This means cards you purchase or acquire are permanently locked to your account. In order to really dive in and try one of these games you have to invest a lot of time or money into the game – neither of which you can get back.

With Hex, after I spent a few hours in the more casual aspect of the game, I felt fairly safe buying a constructed deck to do battle with. Worst case if I did not find myself enjoying the constructed I could get some of my investment back by reselling the cards I had purchased. Most digital card games today I would just be completely out my money if I did not enjoy the game I had invested in.

Hex is focused on gameplay, not time constraints

Many of the digital card games I have sampled are not trying to develop deep or interesting gameplay. Instead the focus on being mildly amusing, while making sure to not occupy too much time per game. This allows them to be played for 3-5 minutes here and there while you are doing other things. While this is great for some folks, it does make the games feel like they lack depth. When I am sitting down to enjoy a game I want interesting and deep gameplay to be the number one design goal.

The competitive constructed in Hex is best of three matches – which I personally find ideal in games that have variance by design. By requiring a player to win multiple games you allow some variance to be mitigated, allowing the more skilled player with win the match a bit more often.

Hex has regular set releases and diverse constructed formats

I started playing a good deal of Hex towards the end of February, 2016. In the seven months since then they have introduced two new sets each with hundreds of new cards to the game. Each of the three different constructed formats I have played during in these last months has had over a dozen viable, competitive decks. For each of the two seasons that have passed I was finding new deck ideas right up until the very end.

Regular set releases are important to a card game. They keep the formats you are playing interesting allowing for infinitely more replayability with all the new possibilities to explore several times per year.

Hex has free, ranked ladder play

A ladder is a match making system that tries its best to pair players based on the skill level their account is currently at. This creates more meaningful gameplay as less experienced players are far less likely to play against someone much better than them. This leads to less frustration for everyone involved. The lower ranked player has a better chance of winning and the higher ranked player has more of a challenge.

As an extra bonus – this ladder system is not only completely free to play for constructed, but also has prizes attached to it so you can build your collection while playing.

Speaking of prizes…

Hex has cash events

The only thing better than spending hours playing a game I enjoy is getting paid to do so. Earlier this month I top 4’d their first $5,000 cash event that myself and 116 other people played in. Players qualified for this event by playing on the ladder I talked about above.

This was not the last of the cash events Hex has in store. Today Hex Ent announced that not only was there going to be another $5,000 event following the end of the second season in November, but there is also going to be a $5,000 open entry and free to play constructed event on October 8th. No qualification needed – just have a deck and sign up in client.

Three $5,000 events in three months. None of which required any entry fee to play in. For the last $5,000 prize event I played for a paper TCG not only did I have to drive over two hours to play in it, but it also cost me $40 to enter and required me to put pants on.

Wrapping Up

Hopefully this sheds some light on why I enjoy Hex TCG as my digital card game of choice. At the very least this gives me something concise to link people to when they ask why I enjoy Hex.

If you are thinking of giving Hex a try you can download it directly from their website or simply search for it on Steam. If you find you enjoy the game after trying the tutorial / single player and are looking to dive into constructed you can find a few decent budget / starting decklists here.


Budget Hex Constructed Decks


I often have people ask me for suggestions for decks to get started into Hex Constructed that have reasonable price tags. I am going to keep this post updated with a few different suggestions so I can reference it when people ask this question.

If you are new to Hex itself and want to learn about the game in general check out my post on Hex Primal here. If you do end up purchasing the deck you want from you can use code Jeff5 at checkout to get a 5% discount on your order. You can easily paste the list of cards below into their Quick Buy Tool.

Ruby-Blood Burn – Approximate Cost: 40 USD

Champion: Yotul Mogak

4x Ghostblade Duelist
4x Arena Regular
3x Gnatmares
4x Whirling Brutalizer

4x Blood Infusion Device
3x Cremate
4x Fireball
4x Crackling Bolt
4x Ebony Pawn
3x Burning Tendrils

1x Blood Shard
2x Quash Ridge Rubble
13x Ruby Shard
3x Shard of Hatred
4x Well of Hatred

4x Burn
4x Casualty of War
1x Burning Tendrils
3x Electrofry
1x Gemborn Prowler
2x Heroic Outlaw

A Ruby-Blood aggressive deck that abuses Yotul’s ability to increase non-combat damage to kill it’s opponent with cards such as Crackling Bolts and Blood Infusion Device.


BumbleBot Assault – Approximate Cost: 60 USD

Champion: Morgan McBombus


4x Baby Yeti
1x Siege Engine Gemini
4x Psychotic Anarchist
4x Mama Yeti


4x Burn
2x Combat Training
1x Fireball
4x Crackling Bolt
4x Crackling Wit
4x Lanupaw’s Sight
4x Lazgar’s Vengeance


13x Ruby Shard
3x Sapphire Shard
4x Shard of Innovation
4x Well of Innovation

1x Combat Training
4x Time Ripple
2x Crimson Bolt
2x Flickering Gobbler
2x Reginald’s Riposte
2x Verdict of the Ancient Kings
2x Oracle Song

This is another aggressive deck that leverages the evasive power of McBombus’s Bumble Bots to trigger Assault over and over against on powerful cards like Lazgar’s Vengeance and Siege Engine Gemini. The splash of sapphire cards also gives it access to the power draw engine that is Lanupaw’s Sight.


Mono Ruby Aggro – Approximate Cost: 120 USD

Champion: Angus the Arsonist

4x Baby Yeti
4x Boltspasm
4x Burn
3x Burning Tendrils
4x Crackling Bolt
4x Fireball
3x Lazgar’s Vengeance
4x Mama Yeti
3x Matriarch of Flames
4x Psychotic Anarchist
23x Ruby Shard


3x Blamsmith
2x Crackling Magma
3x Emberspire Witch
2x Mindpyre
3x Reginald’s Riposte
2x Scorch

This is card for card the deck that 7-0’d the swiss of the second Hex CCS event. It is easily one of the best decks in the current constructed format.



Updated November 24th, 2016